3D rotation to align vector A on B, constraining the result coordinate system











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I'm trying work out the maths for controlling a 3d camera 'look around' rotation using mouse drag&drop.



I'd like to find a rotation $R$ that allows me to keep the 'dragged' direction beneath the mouse during the drag.



So far, I easily got something working using Calculate Rotation Matrix to align Vector A to Vector B in 3d?.



But I need to find a rotation that does not introduce roll on my camera : given $hat{x'} = R.hat{x}$, the constraint should be $hat{x'}.hat{y_{mathrm{world}}} = hat{x}.hat{y_{mathrm{world}}} = 0$.



How could I find a rotation that has this additional constraint, if it exists ?










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    up vote
    0
    down vote

    favorite












    I'm trying work out the maths for controlling a 3d camera 'look around' rotation using mouse drag&drop.



    I'd like to find a rotation $R$ that allows me to keep the 'dragged' direction beneath the mouse during the drag.



    So far, I easily got something working using Calculate Rotation Matrix to align Vector A to Vector B in 3d?.



    But I need to find a rotation that does not introduce roll on my camera : given $hat{x'} = R.hat{x}$, the constraint should be $hat{x'}.hat{y_{mathrm{world}}} = hat{x}.hat{y_{mathrm{world}}} = 0$.



    How could I find a rotation that has this additional constraint, if it exists ?










    share|cite|improve this question


























      up vote
      0
      down vote

      favorite









      up vote
      0
      down vote

      favorite











      I'm trying work out the maths for controlling a 3d camera 'look around' rotation using mouse drag&drop.



      I'd like to find a rotation $R$ that allows me to keep the 'dragged' direction beneath the mouse during the drag.



      So far, I easily got something working using Calculate Rotation Matrix to align Vector A to Vector B in 3d?.



      But I need to find a rotation that does not introduce roll on my camera : given $hat{x'} = R.hat{x}$, the constraint should be $hat{x'}.hat{y_{mathrm{world}}} = hat{x}.hat{y_{mathrm{world}}} = 0$.



      How could I find a rotation that has this additional constraint, if it exists ?










      share|cite|improve this question















      I'm trying work out the maths for controlling a 3d camera 'look around' rotation using mouse drag&drop.



      I'd like to find a rotation $R$ that allows me to keep the 'dragged' direction beneath the mouse during the drag.



      So far, I easily got something working using Calculate Rotation Matrix to align Vector A to Vector B in 3d?.



      But I need to find a rotation that does not introduce roll on my camera : given $hat{x'} = R.hat{x}$, the constraint should be $hat{x'}.hat{y_{mathrm{world}}} = hat{x}.hat{y_{mathrm{world}}} = 0$.



      How could I find a rotation that has this additional constraint, if it exists ?







      rotations






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      share|cite|improve this question













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      share|cite|improve this question








      edited Nov 26 at 15:38









      Davide Giraudo

      124k16150258




      124k16150258










      asked Nov 26 at 15:28









      rotoglup

      1012




      1012



























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