React-redux - Call action with new state after other action updated state












0















I have an array of objects that can be updated by appending new elements to the array with the action function addNewCategory(category)



After the new category appended to the array, I want to rebuild a tree view that I created. The tree view uses the redux store object tree.



The tree gets build inside the action function buildCategoriesTree



Here are the functions:



export function addNewCategory(category) {
return {
type: ADD_NEW_CATEGORY,
payload: category
}
}

export function buildCategoriesTree(feecategories) {

let cats = feecategories.map(x => ({...x}));
let categories = {
name: 'Kategorien',
toggled: true,
children:
buildTreeFromCategories(cats)
};

return {
type: GET_CATEGORIES_TREE,
payload: categories
}
}


Now the problem is: when I call the buildCategoriesTree(...) function after the addNewCategory(...) function. The tree doesn't update. When I add another category, the tree updates with the category I added before. So it is alway one step behind.



How is it possible that the second function "waits" until the store is up to date? I read about react-thunk, but I don't know if this is the correct solution for this kind of problem?



Thanks a lot!










share|improve this question

























  • Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

    – Ori Drori
    Nov 23 '18 at 23:46













  • because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

    – Mike_NotGuilty
    Nov 23 '18 at 23:50











  • However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

    – Ori Drori
    Nov 23 '18 at 23:51











  • I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

    – Mike_NotGuilty
    Nov 23 '18 at 23:53











  • It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

    – Ori Drori
    Nov 23 '18 at 23:53
















0















I have an array of objects that can be updated by appending new elements to the array with the action function addNewCategory(category)



After the new category appended to the array, I want to rebuild a tree view that I created. The tree view uses the redux store object tree.



The tree gets build inside the action function buildCategoriesTree



Here are the functions:



export function addNewCategory(category) {
return {
type: ADD_NEW_CATEGORY,
payload: category
}
}

export function buildCategoriesTree(feecategories) {

let cats = feecategories.map(x => ({...x}));
let categories = {
name: 'Kategorien',
toggled: true,
children:
buildTreeFromCategories(cats)
};

return {
type: GET_CATEGORIES_TREE,
payload: categories
}
}


Now the problem is: when I call the buildCategoriesTree(...) function after the addNewCategory(...) function. The tree doesn't update. When I add another category, the tree updates with the category I added before. So it is alway one step behind.



How is it possible that the second function "waits" until the store is up to date? I read about react-thunk, but I don't know if this is the correct solution for this kind of problem?



Thanks a lot!










share|improve this question

























  • Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

    – Ori Drori
    Nov 23 '18 at 23:46













  • because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

    – Mike_NotGuilty
    Nov 23 '18 at 23:50











  • However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

    – Ori Drori
    Nov 23 '18 at 23:51











  • I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

    – Mike_NotGuilty
    Nov 23 '18 at 23:53











  • It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

    – Ori Drori
    Nov 23 '18 at 23:53














0












0








0








I have an array of objects that can be updated by appending new elements to the array with the action function addNewCategory(category)



After the new category appended to the array, I want to rebuild a tree view that I created. The tree view uses the redux store object tree.



The tree gets build inside the action function buildCategoriesTree



Here are the functions:



export function addNewCategory(category) {
return {
type: ADD_NEW_CATEGORY,
payload: category
}
}

export function buildCategoriesTree(feecategories) {

let cats = feecategories.map(x => ({...x}));
let categories = {
name: 'Kategorien',
toggled: true,
children:
buildTreeFromCategories(cats)
};

return {
type: GET_CATEGORIES_TREE,
payload: categories
}
}


Now the problem is: when I call the buildCategoriesTree(...) function after the addNewCategory(...) function. The tree doesn't update. When I add another category, the tree updates with the category I added before. So it is alway one step behind.



How is it possible that the second function "waits" until the store is up to date? I read about react-thunk, but I don't know if this is the correct solution for this kind of problem?



Thanks a lot!










share|improve this question
















I have an array of objects that can be updated by appending new elements to the array with the action function addNewCategory(category)



After the new category appended to the array, I want to rebuild a tree view that I created. The tree view uses the redux store object tree.



The tree gets build inside the action function buildCategoriesTree



Here are the functions:



export function addNewCategory(category) {
return {
type: ADD_NEW_CATEGORY,
payload: category
}
}

export function buildCategoriesTree(feecategories) {

let cats = feecategories.map(x => ({...x}));
let categories = {
name: 'Kategorien',
toggled: true,
children:
buildTreeFromCategories(cats)
};

return {
type: GET_CATEGORIES_TREE,
payload: categories
}
}


Now the problem is: when I call the buildCategoriesTree(...) function after the addNewCategory(...) function. The tree doesn't update. When I add another category, the tree updates with the category I added before. So it is alway one step behind.



How is it possible that the second function "waits" until the store is up to date? I read about react-thunk, but I don't know if this is the correct solution for this kind of problem?



Thanks a lot!







reactjs redux react-redux






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 23 '18 at 23:50







Mike_NotGuilty

















asked Nov 23 '18 at 23:42









Mike_NotGuiltyMike_NotGuilty

1,09041841




1,09041841













  • Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

    – Ori Drori
    Nov 23 '18 at 23:46













  • because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

    – Mike_NotGuilty
    Nov 23 '18 at 23:50











  • However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

    – Ori Drori
    Nov 23 '18 at 23:51











  • I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

    – Mike_NotGuilty
    Nov 23 '18 at 23:53











  • It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

    – Ori Drori
    Nov 23 '18 at 23:53



















  • Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

    – Ori Drori
    Nov 23 '18 at 23:46













  • because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

    – Mike_NotGuilty
    Nov 23 '18 at 23:50











  • However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

    – Ori Drori
    Nov 23 '18 at 23:51











  • I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

    – Mike_NotGuilty
    Nov 23 '18 at 23:53











  • It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

    – Ori Drori
    Nov 23 '18 at 23:53

















Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

– Ori Drori
Nov 23 '18 at 23:46







Why shouldn't the reducer react to the ADD_NEW_CATEGORY and create the categories tree instead of dispatching another action? And even a better approach would have been to use a selector to create the categories tree whenever the categories change.

– Ori Drori
Nov 23 '18 at 23:46















because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

– Mike_NotGuilty
Nov 23 '18 at 23:50





because to build the tree I need allCategories array from the store. The addNewCategory action only has the new category as a parameter.

– Mike_NotGuilty
Nov 23 '18 at 23:50













However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

– Ori Drori
Nov 23 '18 at 23:51





However, the reducer has the state, and it can build the tree. In addition, you are storing a category twice (once as a category, and second in the derived tree), and you can use a selector to get the derived tree without storing it.

– Ori Drori
Nov 23 '18 at 23:51













I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

– Mike_NotGuilty
Nov 23 '18 at 23:53





I read that I shouldn't add logic to the reducer. Can you show me what you mean with using a selector?

– Mike_NotGuilty
Nov 23 '18 at 23:53













It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

– Ori Drori
Nov 23 '18 at 23:53





It's not logic, just state creation. However, I agree that you shouldn't do that in the reducer but for other reasons.

– Ori Drori
Nov 23 '18 at 23:53












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