Unable to load dynamic library(DYLIB) in MacOS












4















I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question




















  • 1





    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

    – Kumar
    Nov 23 '18 at 12:03






  • 1





    @Kumar There's no answer found in it.

    – Ramkumar
    Nov 23 '18 at 12:04











  • Yes. That's why added +1

    – Kumar
    Nov 23 '18 at 12:04






  • 2





    @Kumar - yes he is right no answer is found.

    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1





    What language is this? C#?

    – Siguza
    Nov 23 '18 at 14:17
















4















I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question




















  • 1





    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

    – Kumar
    Nov 23 '18 at 12:03






  • 1





    @Kumar There's no answer found in it.

    – Ramkumar
    Nov 23 '18 at 12:04











  • Yes. That's why added +1

    – Kumar
    Nov 23 '18 at 12:04






  • 2





    @Kumar - yes he is right no answer is found.

    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1





    What language is this? C#?

    – Siguza
    Nov 23 '18 at 14:17














4












4








4


2






I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)










share|improve this question
















I am trying to load a library(say ArithmeticOprn.dylib) dynamically and call the methods presented within that library. Please refer to the sample code snippet from below,



[DllImport("libdl.dylib")]
public static extern IntPtr dlopen(String fileName, int flags);

[DllImport("ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);

static void Main(string args)
{
dlopen("path/to/ArithmeticOprn.dylib", 2);
double result = Add(1, 2);
}


While running the above sample in MacOS, I got the following exception:




Unable to load DLL "ArithmeticOprn.dylib": The specified module or one of its dependencies could not be found.




But, when I provide full path in the DllImport the method call works and I can get the expected results. For your reference, please refer below for the code snippet.



[DllImport("path/to/ArithmeticOprn.dylib")]
public static extern double Add(double a, double b);


Could you please let me know what I am missing ? Thanks in advance :)







c# macos dllimport dylib dlopen






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 26 '18 at 15:00









Siguza

12.2k63351




12.2k63351










asked Nov 23 '18 at 11:54









RamkumarRamkumar

1961217




1961217








  • 1





    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

    – Kumar
    Nov 23 '18 at 12:03






  • 1





    @Kumar There's no answer found in it.

    – Ramkumar
    Nov 23 '18 at 12:04











  • Yes. That's why added +1

    – Kumar
    Nov 23 '18 at 12:04






  • 2





    @Kumar - yes he is right no answer is found.

    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1





    What language is this? C#?

    – Siguza
    Nov 23 '18 at 14:17














  • 1





    Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

    – Kumar
    Nov 23 '18 at 12:03






  • 1





    @Kumar There's no answer found in it.

    – Ramkumar
    Nov 23 '18 at 12:04











  • Yes. That's why added +1

    – Kumar
    Nov 23 '18 at 12:04






  • 2





    @Kumar - yes he is right no answer is found.

    – Suresh Ram
    Nov 23 '18 at 12:05






  • 1





    What language is this? C#?

    – Siguza
    Nov 23 '18 at 14:17








1




1





Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

– Kumar
Nov 23 '18 at 12:03





Similar questions found stackoverflow.com/questions/12036457/… stackoverflow.com/questions/21577127/…

– Kumar
Nov 23 '18 at 12:03




1




1





@Kumar There's no answer found in it.

– Ramkumar
Nov 23 '18 at 12:04





@Kumar There's no answer found in it.

– Ramkumar
Nov 23 '18 at 12:04













Yes. That's why added +1

– Kumar
Nov 23 '18 at 12:04





Yes. That's why added +1

– Kumar
Nov 23 '18 at 12:04




2




2





@Kumar - yes he is right no answer is found.

– Suresh Ram
Nov 23 '18 at 12:05





@Kumar - yes he is right no answer is found.

– Suresh Ram
Nov 23 '18 at 12:05




1




1





What language is this? C#?

– Siguza
Nov 23 '18 at 14:17





What language is this? C#?

– Siguza
Nov 23 '18 at 14:17












1 Answer
1






active

oldest

votes


















0














You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



the dlopen never gets a look in.



In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



So, for example:



env DYLD_LIBRARY_PATH=path/to/ mono test.exe


which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






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    0














    You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



    the dlopen never gets a look in.



    In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



    So, for example:



    env DYLD_LIBRARY_PATH=path/to/ mono test.exe


    which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



    Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






    share|improve this answer




























      0














      You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



      the dlopen never gets a look in.



      In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



      So, for example:



      env DYLD_LIBRARY_PATH=path/to/ mono test.exe


      which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



      Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






      share|improve this answer


























        0












        0








        0







        You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



        the dlopen never gets a look in.



        In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



        So, for example:



        env DYLD_LIBRARY_PATH=path/to/ mono test.exe


        which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



        Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.






        share|improve this answer













        You're trying to short-cut the DllImport behaviour through an explicit dlopen - i.e. using the dlopen to specify the path that's supposed to be used by the DllImport. The problem is that the DllImport link-up is done internally to the C# run-time before the dlopen gets called.



        the dlopen never gets a look in.



        In order to use DllImport without a path, you need to rely on the default search behaviour, which is locations as specified by the environment variables $LD_LIBRARY_PATH, $DYLD_LIBRARY_PATH, current working directory, $DYLD_FALLBACK_LIBRARY_PATH.



        So, for example:



        env DYLD_LIBRARY_PATH=path/to/ mono test.exe


        which runs the mono interpreter with the path pre-loaded with path/to, allowing it to find the dylib in that location.



        Other solutions include moving the library into the directory with the executable, making a symlink to the library in the current working directory.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered Nov 26 '18 at 16:54









        PeteshPetesh

        68.8k37296




        68.8k37296






























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