A class within a class?
Ideally I would like to do something like the following:
class Chess = {
constructor() {
this.board = ...;
...
};
class Square = {
constructor(row, col) {
this.row = row;
this.col = col;
};
};
My main motivation is that with the Chess and Square classes defined separately something like: (this referring to the Chess class)
this.empty(square)
could be shortened to
square.empty()
which is more readable and more concise.
Unfortunately I can't just make a
Square.empty()
method since the results depends on the information in the Chess class and
square.empty(chess)
is no real improvement.
The reason I have a Square class is that something like
square.up()
seems much nicer than something like
[row, col + 1]
Do you have a suggestion on how I would accomplish the above? Some way to write a class within a class or something else entirely?
EDIT:
Following the advice from likle and alex I did the following:
I added a context property to the Class Square
class Square = {
constructor(context, row, col) {
this.context = context;
this.row = row;
this.col = col;
};
};
Then redefined some methods from the Chess.prototype to the Square.protoype. For example:
// before
Chess.prototype.empty = function (square) {
return this.piece(square) === 0;
};
// after
Square.prototype.empty = function () {
return this.piece() === 0;
};
Which meant that every time I created a Square object I need to add context. For example:
new Square(3, 4); // before
new Square(this, 3, 4); // after
new Square(this.context, 3, 4); // sometimes like this
To make the code more readable I created the following method:
Chess.prototype.createSquare = function (row, col) {
return new Square(this, row, col);
};
So a Square object can sometimes be created with
this.createSquare(3, 4);
javascript class oop nested
add a comment |
Ideally I would like to do something like the following:
class Chess = {
constructor() {
this.board = ...;
...
};
class Square = {
constructor(row, col) {
this.row = row;
this.col = col;
};
};
My main motivation is that with the Chess and Square classes defined separately something like: (this referring to the Chess class)
this.empty(square)
could be shortened to
square.empty()
which is more readable and more concise.
Unfortunately I can't just make a
Square.empty()
method since the results depends on the information in the Chess class and
square.empty(chess)
is no real improvement.
The reason I have a Square class is that something like
square.up()
seems much nicer than something like
[row, col + 1]
Do you have a suggestion on how I would accomplish the above? Some way to write a class within a class or something else entirely?
EDIT:
Following the advice from likle and alex I did the following:
I added a context property to the Class Square
class Square = {
constructor(context, row, col) {
this.context = context;
this.row = row;
this.col = col;
};
};
Then redefined some methods from the Chess.prototype to the Square.protoype. For example:
// before
Chess.prototype.empty = function (square) {
return this.piece(square) === 0;
};
// after
Square.prototype.empty = function () {
return this.piece() === 0;
};
Which meant that every time I created a Square object I need to add context. For example:
new Square(3, 4); // before
new Square(this, 3, 4); // after
new Square(this.context, 3, 4); // sometimes like this
To make the code more readable I created the following method:
Chess.prototype.createSquare = function (row, col) {
return new Square(this, row, col);
};
So a Square object can sometimes be created with
this.createSquare(3, 4);
javascript class oop nested
4
You can have the definitions separate and just haveChess
instantiate instances ofSquare
.
– alex
Nov 23 '18 at 14:02
add a comment |
Ideally I would like to do something like the following:
class Chess = {
constructor() {
this.board = ...;
...
};
class Square = {
constructor(row, col) {
this.row = row;
this.col = col;
};
};
My main motivation is that with the Chess and Square classes defined separately something like: (this referring to the Chess class)
this.empty(square)
could be shortened to
square.empty()
which is more readable and more concise.
Unfortunately I can't just make a
Square.empty()
method since the results depends on the information in the Chess class and
square.empty(chess)
is no real improvement.
The reason I have a Square class is that something like
square.up()
seems much nicer than something like
[row, col + 1]
Do you have a suggestion on how I would accomplish the above? Some way to write a class within a class or something else entirely?
EDIT:
Following the advice from likle and alex I did the following:
I added a context property to the Class Square
class Square = {
constructor(context, row, col) {
this.context = context;
this.row = row;
this.col = col;
};
};
Then redefined some methods from the Chess.prototype to the Square.protoype. For example:
// before
Chess.prototype.empty = function (square) {
return this.piece(square) === 0;
};
// after
Square.prototype.empty = function () {
return this.piece() === 0;
};
Which meant that every time I created a Square object I need to add context. For example:
new Square(3, 4); // before
new Square(this, 3, 4); // after
new Square(this.context, 3, 4); // sometimes like this
To make the code more readable I created the following method:
Chess.prototype.createSquare = function (row, col) {
return new Square(this, row, col);
};
So a Square object can sometimes be created with
this.createSquare(3, 4);
javascript class oop nested
Ideally I would like to do something like the following:
class Chess = {
constructor() {
this.board = ...;
...
};
class Square = {
constructor(row, col) {
this.row = row;
this.col = col;
};
};
My main motivation is that with the Chess and Square classes defined separately something like: (this referring to the Chess class)
this.empty(square)
could be shortened to
square.empty()
which is more readable and more concise.
Unfortunately I can't just make a
Square.empty()
method since the results depends on the information in the Chess class and
square.empty(chess)
is no real improvement.
The reason I have a Square class is that something like
square.up()
seems much nicer than something like
[row, col + 1]
Do you have a suggestion on how I would accomplish the above? Some way to write a class within a class or something else entirely?
EDIT:
Following the advice from likle and alex I did the following:
I added a context property to the Class Square
class Square = {
constructor(context, row, col) {
this.context = context;
this.row = row;
this.col = col;
};
};
Then redefined some methods from the Chess.prototype to the Square.protoype. For example:
// before
Chess.prototype.empty = function (square) {
return this.piece(square) === 0;
};
// after
Square.prototype.empty = function () {
return this.piece() === 0;
};
Which meant that every time I created a Square object I need to add context. For example:
new Square(3, 4); // before
new Square(this, 3, 4); // after
new Square(this.context, 3, 4); // sometimes like this
To make the code more readable I created the following method:
Chess.prototype.createSquare = function (row, col) {
return new Square(this, row, col);
};
So a Square object can sometimes be created with
this.createSquare(3, 4);
javascript class oop nested
javascript class oop nested
edited Nov 24 '18 at 12:19
David
asked Nov 23 '18 at 14:01
DavidDavid
255
255
4
You can have the definitions separate and just haveChess
instantiate instances ofSquare
.
– alex
Nov 23 '18 at 14:02
add a comment |
4
You can have the definitions separate and just haveChess
instantiate instances ofSquare
.
– alex
Nov 23 '18 at 14:02
4
4
You can have the definitions separate and just have
Chess
instantiate instances of Square
.– alex
Nov 23 '18 at 14:02
You can have the definitions separate and just have
Chess
instantiate instances of Square
.– alex
Nov 23 '18 at 14:02
add a comment |
2 Answers
2
active
oldest
votes
Currently, there are no nested classes. What you could do is to have to two separate classes, Chess
and ChessSquare
- and have a reference to the chess passed in the constructor of the ChessSquare
and keep that stored as a property. This way you won't have to pass it in the methods of the ChessSquare
:
class ChessSquare = {
constructor(chess, row, col) {
this.chess = chess;
this.row = row;
this.col = col;
}
empty() {
// "this.chess" references the chess, and "this" references the square.
}
};
You probably want to create all instances of ChessSquare
within the Chess
class itself.
add a comment |
One may argue that JavaScript does not have completely nested classes -- there is no way for a class to use parent class scope, for instance, nor would it be meaningful for anything but parent class properties (static
declarations), but a class in JavaScript is just an object like any other, so you may as well define one and refer to it with a property on another class:
class Chess {
}
Chess.Square = class {
};
Yes, a name for a class is optional.
Then you can do things like:
new Chess.Square();
And generally everything else you do with a class or objects of a class.
add a comment |
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
Currently, there are no nested classes. What you could do is to have to two separate classes, Chess
and ChessSquare
- and have a reference to the chess passed in the constructor of the ChessSquare
and keep that stored as a property. This way you won't have to pass it in the methods of the ChessSquare
:
class ChessSquare = {
constructor(chess, row, col) {
this.chess = chess;
this.row = row;
this.col = col;
}
empty() {
// "this.chess" references the chess, and "this" references the square.
}
};
You probably want to create all instances of ChessSquare
within the Chess
class itself.
add a comment |
Currently, there are no nested classes. What you could do is to have to two separate classes, Chess
and ChessSquare
- and have a reference to the chess passed in the constructor of the ChessSquare
and keep that stored as a property. This way you won't have to pass it in the methods of the ChessSquare
:
class ChessSquare = {
constructor(chess, row, col) {
this.chess = chess;
this.row = row;
this.col = col;
}
empty() {
// "this.chess" references the chess, and "this" references the square.
}
};
You probably want to create all instances of ChessSquare
within the Chess
class itself.
add a comment |
Currently, there are no nested classes. What you could do is to have to two separate classes, Chess
and ChessSquare
- and have a reference to the chess passed in the constructor of the ChessSquare
and keep that stored as a property. This way you won't have to pass it in the methods of the ChessSquare
:
class ChessSquare = {
constructor(chess, row, col) {
this.chess = chess;
this.row = row;
this.col = col;
}
empty() {
// "this.chess" references the chess, and "this" references the square.
}
};
You probably want to create all instances of ChessSquare
within the Chess
class itself.
Currently, there are no nested classes. What you could do is to have to two separate classes, Chess
and ChessSquare
- and have a reference to the chess passed in the constructor of the ChessSquare
and keep that stored as a property. This way you won't have to pass it in the methods of the ChessSquare
:
class ChessSquare = {
constructor(chess, row, col) {
this.chess = chess;
this.row = row;
this.col = col;
}
empty() {
// "this.chess" references the chess, and "this" references the square.
}
};
You probably want to create all instances of ChessSquare
within the Chess
class itself.
answered Nov 23 '18 at 14:17
liklelikle
1,16039
1,16039
add a comment |
add a comment |
One may argue that JavaScript does not have completely nested classes -- there is no way for a class to use parent class scope, for instance, nor would it be meaningful for anything but parent class properties (static
declarations), but a class in JavaScript is just an object like any other, so you may as well define one and refer to it with a property on another class:
class Chess {
}
Chess.Square = class {
};
Yes, a name for a class is optional.
Then you can do things like:
new Chess.Square();
And generally everything else you do with a class or objects of a class.
add a comment |
One may argue that JavaScript does not have completely nested classes -- there is no way for a class to use parent class scope, for instance, nor would it be meaningful for anything but parent class properties (static
declarations), but a class in JavaScript is just an object like any other, so you may as well define one and refer to it with a property on another class:
class Chess {
}
Chess.Square = class {
};
Yes, a name for a class is optional.
Then you can do things like:
new Chess.Square();
And generally everything else you do with a class or objects of a class.
add a comment |
One may argue that JavaScript does not have completely nested classes -- there is no way for a class to use parent class scope, for instance, nor would it be meaningful for anything but parent class properties (static
declarations), but a class in JavaScript is just an object like any other, so you may as well define one and refer to it with a property on another class:
class Chess {
}
Chess.Square = class {
};
Yes, a name for a class is optional.
Then you can do things like:
new Chess.Square();
And generally everything else you do with a class or objects of a class.
One may argue that JavaScript does not have completely nested classes -- there is no way for a class to use parent class scope, for instance, nor would it be meaningful for anything but parent class properties (static
declarations), but a class in JavaScript is just an object like any other, so you may as well define one and refer to it with a property on another class:
class Chess {
}
Chess.Square = class {
};
Yes, a name for a class is optional.
Then you can do things like:
new Chess.Square();
And generally everything else you do with a class or objects of a class.
answered Nov 23 '18 at 14:23
amnamn
3,95053162
3,95053162
add a comment |
add a comment |
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4
You can have the definitions separate and just have
Chess
instantiate instances ofSquare
.– alex
Nov 23 '18 at 14:02