Image preloader javascript that supports events
I am trying to find an image preloader script.
While i found a few, none of them supports an event that is triggered when preloading is finished.
Does anyone know of any script or jQuery plugin that will do this?
Hope this question is appropriate for stackoverflow - if not, feel free to remove it in an instant.
javascript jquery image preloader preloading
add a comment |
I am trying to find an image preloader script.
While i found a few, none of them supports an event that is triggered when preloading is finished.
Does anyone know of any script or jQuery plugin that will do this?
Hope this question is appropriate for stackoverflow - if not, feel free to remove it in an instant.
javascript jquery image preloader preloading
add a comment |
I am trying to find an image preloader script.
While i found a few, none of them supports an event that is triggered when preloading is finished.
Does anyone know of any script or jQuery plugin that will do this?
Hope this question is appropriate for stackoverflow - if not, feel free to remove it in an instant.
javascript jquery image preloader preloading
I am trying to find an image preloader script.
While i found a few, none of them supports an event that is triggered when preloading is finished.
Does anyone know of any script or jQuery plugin that will do this?
Hope this question is appropriate for stackoverflow - if not, feel free to remove it in an instant.
javascript jquery image preloader preloading
javascript jquery image preloader preloading
asked Nov 25 '11 at 3:19
SquareCatSquareCat
3,54652668
3,54652668
add a comment |
add a comment |
4 Answers
4
active
oldest
votes
Here's a function that will preload images from an array and call your callback when the last one has finished:
function preloadImages(srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image();
img.onload = function() {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
}
// then to call it, you would use this
var imageSrcs = ["src1", "src2", "src3", "src4"];
var images = ;
preloadImages(imageSrcs, images, myFunction);
And since we're now in the age of using promises for asynchronous operations, here's a version of the above that uses promises and notifies the caller via an ES6 standard promise:
function preloadImages(srcs) {
function loadImage(src) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve(img);
};
img.onerror = img.onabort = function() {
reject(src);
};
img.src = src;
});
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return Promise.all(promises);
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
And, here's a version using 2015 jQuery promises:
function preloadImages(srcs) {
function loadImage(src) {
return new $.Deferred(function(def) {
var img = new Image();
img.onload = function() {
def.resolve(img);
};
img.onerror = img.onabort = function() {
def.reject(src);
};
img.src = src;
}).promise();
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return $.when.apply($, promises).then(function() {
// return results as a simple array rather than as separate arguments
return Array.prototype.slice.call(arguments);
});
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of thepreloadImages()
function that use promises, both standard ES6 promises and jQuery promises.
– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
|
show 1 more comment
For a more robust solution, consider this PRELOADER
function with a couple of callbacks (jsFiddle).
Keeping it simple:
In this example, I'm passing callbacks and an image hash inside an Object
literal PRELOADER_OBJECT
, then overriding the callbacks inside PRELOADER
:
// preloder object stores image hash
// and event handler callbacks
var PRELOADER_OBJECT = {
imgArray:"http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg".split(" "),
progressCallback : function( percent )
{
$( '#preloader_progress' ).html( 'preload progress complete : ' + percent + '%' );
console.log( 'preload progress complete : ', percent );
},
completeCallback : function( scope )
{
// hide preload indicator, do something when finished
console.log( 'preload complete!' );
$( '#preloader_modal' ).delay( 1000 ).animate( { opacity : 0 }, function( )
{
$( '.preload_class' ).each( function( index )
{
$( this ).delay( index * 100 ).animate( { opacity : 0 } );
} );
} );
}
/*Localize params and create PRELOADER object.
Needs to loadImages( ); iterate through hash and
call onPreloadProgress( ) and onPreloadComplete( )
each time until finished. If you're still within
bounds of the image hash, call progressCallback( )
recursively. When finished, fire onCompleteCallback( )*/
var PRELOADER = function( object )
{
// preloader modal overlay
this.modal = undefined;
// progress indicator container
this.progressIndicator = undefined;
// image preload progress
this.progress = undefined;
// progress callback
this.progressCallback = undefined;
// complete callback
this.completeCallback = undefined;
// hash to store key : value pairs for image paths
this.imgArray = undefined;
// store images in preloadArray
this.preloadArray = ;
// initialize and localize our data
this.initialize = function( )
{
// create preload indicator and overlay modal
this.createPreloaderModal( );
// image hash
this.imgArray = object.imgArray;
// progress callback event handler
this.progressCallback = object.progressCallback;
// complete callback event
this.completeCallback = object.completeCallback;
// load images
this.loadImages( );
};
this.progressCallback = function( ) {}; // function to override
this.completeCallback = function( ) {}; // function to override
// load images into DOM and fire callbacks
this.loadImages = function( )
{
var that = this;
// iterate through hash and place images into DOM
$.each( PRELOADER_OBJECT.imgArray, function( index, object )
{
this.image = $( "<img/>", { "src" : object, "class": "preload_class" } ).appendTo( 'body' );
// mark progress and call progressCallback( ) event handler
that.progress = Math.ceil( ( index / PRELOADER_OBJECT.imgArray.length ) * 100 );
that.progressCallback( this.progress );
that.preloadArray.push( this.image );
} );
// check for array bounds and call completeCallback( )
if ( PRELOADER_OBJECT.imgArray.length )
{
this.progressCallback( 100 );
this.completeCallback( this );
}
};
// create modal to display preload data
this.createPreloaderModal = function( )
{
this.modal = $( '<div/>', { 'id' : 'preloader_modal' } ).appendTo( 'body' );
this.progressIndicator = $( '<h1/>', { 'id' : 'preloader_progress' } ).appendTo( this.modal );
};
};
// trigger event chain when DOM loads
$( document ).ready( function( )
{
// instantiate PRELOADER instance and pass
// our JSON data model as a parameter
var preloader = new PRELOADER( PRELOADER_OBJECT );
// initialize preloader
preloader.initialize( );
} );
};
With a site load large enough to require an image preloader, the modal text display could be easily modified to support a data-driven jQuery animation.
add a comment |
Preloading and loading are the same thing. You can insert the image (either create a new one or change the "src" attribute of an existing one) but hide the element using $("element").hide()
or something similar. Before you do this, attach a load event handler like so:
var images = ["src1", "src2", "src3", "src4"];
var len = images.length;
for(i=0; i<len; i++){
$("parent element").html('<img id="new-img" style="display:none;" src="'+images[i]+'"/>');
$("new-img").load(function(){
//Your image is now "preloaded"
//Now you can show the image, or do other stuff
$(this).show();
});
}
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
add a comment |
Preloading takes some extra work like creating new image elements, monitoring if they are all loaded and then replacing them with the existing ones in the DOM. However you may do this directly on the DOM <img>
elements indefinitely many times without replacing them.
We may use the Fetch API to access the images, wait until they are all downloaded within a promise.all()
and then in one go just replace the src
attributes of the img
elements at the most suitable time by using window.requestAnimationFrame()
.
In the following example I refresh the src
attributes of the img
elements 10 times. As per the delay, i am using the the time it takes up to load 4 images from an API. So once we have all images loaded i am immediately placing a new request by calling the same refreshImagesNTimes
function recursively.
You may of course chose to load as many image blobs as you like all at once and display them in groups in precise time intervals by using a simple setTimeout
mechanism.
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
add a comment |
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4 Answers
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4 Answers
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Here's a function that will preload images from an array and call your callback when the last one has finished:
function preloadImages(srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image();
img.onload = function() {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
}
// then to call it, you would use this
var imageSrcs = ["src1", "src2", "src3", "src4"];
var images = ;
preloadImages(imageSrcs, images, myFunction);
And since we're now in the age of using promises for asynchronous operations, here's a version of the above that uses promises and notifies the caller via an ES6 standard promise:
function preloadImages(srcs) {
function loadImage(src) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve(img);
};
img.onerror = img.onabort = function() {
reject(src);
};
img.src = src;
});
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return Promise.all(promises);
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
And, here's a version using 2015 jQuery promises:
function preloadImages(srcs) {
function loadImage(src) {
return new $.Deferred(function(def) {
var img = new Image();
img.onload = function() {
def.resolve(img);
};
img.onerror = img.onabort = function() {
def.reject(src);
};
img.src = src;
}).promise();
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return $.when.apply($, promises).then(function() {
// return results as a simple array rather than as separate arguments
return Array.prototype.slice.call(arguments);
});
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of thepreloadImages()
function that use promises, both standard ES6 promises and jQuery promises.
– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
|
show 1 more comment
Here's a function that will preload images from an array and call your callback when the last one has finished:
function preloadImages(srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image();
img.onload = function() {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
}
// then to call it, you would use this
var imageSrcs = ["src1", "src2", "src3", "src4"];
var images = ;
preloadImages(imageSrcs, images, myFunction);
And since we're now in the age of using promises for asynchronous operations, here's a version of the above that uses promises and notifies the caller via an ES6 standard promise:
function preloadImages(srcs) {
function loadImage(src) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve(img);
};
img.onerror = img.onabort = function() {
reject(src);
};
img.src = src;
});
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return Promise.all(promises);
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
And, here's a version using 2015 jQuery promises:
function preloadImages(srcs) {
function loadImage(src) {
return new $.Deferred(function(def) {
var img = new Image();
img.onload = function() {
def.resolve(img);
};
img.onerror = img.onabort = function() {
def.reject(src);
};
img.src = src;
}).promise();
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return $.when.apply($, promises).then(function() {
// return results as a simple array rather than as separate arguments
return Array.prototype.slice.call(arguments);
});
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of thepreloadImages()
function that use promises, both standard ES6 promises and jQuery promises.
– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
|
show 1 more comment
Here's a function that will preload images from an array and call your callback when the last one has finished:
function preloadImages(srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image();
img.onload = function() {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
}
// then to call it, you would use this
var imageSrcs = ["src1", "src2", "src3", "src4"];
var images = ;
preloadImages(imageSrcs, images, myFunction);
And since we're now in the age of using promises for asynchronous operations, here's a version of the above that uses promises and notifies the caller via an ES6 standard promise:
function preloadImages(srcs) {
function loadImage(src) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve(img);
};
img.onerror = img.onabort = function() {
reject(src);
};
img.src = src;
});
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return Promise.all(promises);
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
And, here's a version using 2015 jQuery promises:
function preloadImages(srcs) {
function loadImage(src) {
return new $.Deferred(function(def) {
var img = new Image();
img.onload = function() {
def.resolve(img);
};
img.onerror = img.onabort = function() {
def.reject(src);
};
img.src = src;
}).promise();
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return $.when.apply($, promises).then(function() {
// return results as a simple array rather than as separate arguments
return Array.prototype.slice.call(arguments);
});
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
Here's a function that will preload images from an array and call your callback when the last one has finished:
function preloadImages(srcs, imgs, callback) {
var img;
var remaining = srcs.length;
for (var i = 0; i < srcs.length; i++) {
img = new Image();
img.onload = function() {
--remaining;
if (remaining <= 0) {
callback();
}
};
img.src = srcs[i];
imgs.push(img);
}
}
// then to call it, you would use this
var imageSrcs = ["src1", "src2", "src3", "src4"];
var images = ;
preloadImages(imageSrcs, images, myFunction);
And since we're now in the age of using promises for asynchronous operations, here's a version of the above that uses promises and notifies the caller via an ES6 standard promise:
function preloadImages(srcs) {
function loadImage(src) {
return new Promise(function(resolve, reject) {
var img = new Image();
img.onload = function() {
resolve(img);
};
img.onerror = img.onabort = function() {
reject(src);
};
img.src = src;
});
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return Promise.all(promises);
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
And, here's a version using 2015 jQuery promises:
function preloadImages(srcs) {
function loadImage(src) {
return new $.Deferred(function(def) {
var img = new Image();
img.onload = function() {
def.resolve(img);
};
img.onerror = img.onabort = function() {
def.reject(src);
};
img.src = src;
}).promise();
}
var promises = ;
for (var i = 0; i < srcs.length; i++) {
promises.push(loadImage(srcs[i]));
}
return $.when.apply($, promises).then(function() {
// return results as a simple array rather than as separate arguments
return Array.prototype.slice.call(arguments);
});
}
preloadImages(["src1", "src2", "src3", "src4"]).then(function(imgs) {
// all images are loaded now and in the array imgs
}, function(errImg) {
// at least one image failed to load
});
edited Dec 16 '15 at 15:39
answered Nov 25 '11 at 6:03
jfriend00jfriend00
429k54550599
429k54550599
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of thepreloadImages()
function that use promises, both standard ES6 promises and jQuery promises.
– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
|
show 1 more comment
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of thepreloadImages()
function that use promises, both standard ES6 promises and jQuery promises.
– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
Wow, thanks mate. This is great stuff! 100% !!
– SquareCat
Nov 25 '11 at 15:36
2
2
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
For completeness on this function, you could add onerror handlers, onabort handlers and a timeout such that you could still call your callback if one or more of the images had a problem loading and would never complete successfully. It will work fine as is if the images don't have errors loading.
– jfriend00
Nov 25 '11 at 15:46
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Yes, that is quite nice. I was trying to show that, but I fell short.
– Simon
Nov 26 '11 at 14:17
Added versions of the
preloadImages()
function that use promises, both standard ES6 promises and jQuery promises.– jfriend00
Nov 9 '15 at 17:43
Added versions of the
preloadImages()
function that use promises, both standard ES6 promises and jQuery promises.– jfriend00
Nov 9 '15 at 17:43
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
It seems to me that new additions are missing img.src = src; after var img = new Image();
– Andris Zalitis
Dec 16 '15 at 7:42
|
show 1 more comment
For a more robust solution, consider this PRELOADER
function with a couple of callbacks (jsFiddle).
Keeping it simple:
In this example, I'm passing callbacks and an image hash inside an Object
literal PRELOADER_OBJECT
, then overriding the callbacks inside PRELOADER
:
// preloder object stores image hash
// and event handler callbacks
var PRELOADER_OBJECT = {
imgArray:"http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg".split(" "),
progressCallback : function( percent )
{
$( '#preloader_progress' ).html( 'preload progress complete : ' + percent + '%' );
console.log( 'preload progress complete : ', percent );
},
completeCallback : function( scope )
{
// hide preload indicator, do something when finished
console.log( 'preload complete!' );
$( '#preloader_modal' ).delay( 1000 ).animate( { opacity : 0 }, function( )
{
$( '.preload_class' ).each( function( index )
{
$( this ).delay( index * 100 ).animate( { opacity : 0 } );
} );
} );
}
/*Localize params and create PRELOADER object.
Needs to loadImages( ); iterate through hash and
call onPreloadProgress( ) and onPreloadComplete( )
each time until finished. If you're still within
bounds of the image hash, call progressCallback( )
recursively. When finished, fire onCompleteCallback( )*/
var PRELOADER = function( object )
{
// preloader modal overlay
this.modal = undefined;
// progress indicator container
this.progressIndicator = undefined;
// image preload progress
this.progress = undefined;
// progress callback
this.progressCallback = undefined;
// complete callback
this.completeCallback = undefined;
// hash to store key : value pairs for image paths
this.imgArray = undefined;
// store images in preloadArray
this.preloadArray = ;
// initialize and localize our data
this.initialize = function( )
{
// create preload indicator and overlay modal
this.createPreloaderModal( );
// image hash
this.imgArray = object.imgArray;
// progress callback event handler
this.progressCallback = object.progressCallback;
// complete callback event
this.completeCallback = object.completeCallback;
// load images
this.loadImages( );
};
this.progressCallback = function( ) {}; // function to override
this.completeCallback = function( ) {}; // function to override
// load images into DOM and fire callbacks
this.loadImages = function( )
{
var that = this;
// iterate through hash and place images into DOM
$.each( PRELOADER_OBJECT.imgArray, function( index, object )
{
this.image = $( "<img/>", { "src" : object, "class": "preload_class" } ).appendTo( 'body' );
// mark progress and call progressCallback( ) event handler
that.progress = Math.ceil( ( index / PRELOADER_OBJECT.imgArray.length ) * 100 );
that.progressCallback( this.progress );
that.preloadArray.push( this.image );
} );
// check for array bounds and call completeCallback( )
if ( PRELOADER_OBJECT.imgArray.length )
{
this.progressCallback( 100 );
this.completeCallback( this );
}
};
// create modal to display preload data
this.createPreloaderModal = function( )
{
this.modal = $( '<div/>', { 'id' : 'preloader_modal' } ).appendTo( 'body' );
this.progressIndicator = $( '<h1/>', { 'id' : 'preloader_progress' } ).appendTo( this.modal );
};
};
// trigger event chain when DOM loads
$( document ).ready( function( )
{
// instantiate PRELOADER instance and pass
// our JSON data model as a parameter
var preloader = new PRELOADER( PRELOADER_OBJECT );
// initialize preloader
preloader.initialize( );
} );
};
With a site load large enough to require an image preloader, the modal text display could be easily modified to support a data-driven jQuery animation.
add a comment |
For a more robust solution, consider this PRELOADER
function with a couple of callbacks (jsFiddle).
Keeping it simple:
In this example, I'm passing callbacks and an image hash inside an Object
literal PRELOADER_OBJECT
, then overriding the callbacks inside PRELOADER
:
// preloder object stores image hash
// and event handler callbacks
var PRELOADER_OBJECT = {
imgArray:"http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg".split(" "),
progressCallback : function( percent )
{
$( '#preloader_progress' ).html( 'preload progress complete : ' + percent + '%' );
console.log( 'preload progress complete : ', percent );
},
completeCallback : function( scope )
{
// hide preload indicator, do something when finished
console.log( 'preload complete!' );
$( '#preloader_modal' ).delay( 1000 ).animate( { opacity : 0 }, function( )
{
$( '.preload_class' ).each( function( index )
{
$( this ).delay( index * 100 ).animate( { opacity : 0 } );
} );
} );
}
/*Localize params and create PRELOADER object.
Needs to loadImages( ); iterate through hash and
call onPreloadProgress( ) and onPreloadComplete( )
each time until finished. If you're still within
bounds of the image hash, call progressCallback( )
recursively. When finished, fire onCompleteCallback( )*/
var PRELOADER = function( object )
{
// preloader modal overlay
this.modal = undefined;
// progress indicator container
this.progressIndicator = undefined;
// image preload progress
this.progress = undefined;
// progress callback
this.progressCallback = undefined;
// complete callback
this.completeCallback = undefined;
// hash to store key : value pairs for image paths
this.imgArray = undefined;
// store images in preloadArray
this.preloadArray = ;
// initialize and localize our data
this.initialize = function( )
{
// create preload indicator and overlay modal
this.createPreloaderModal( );
// image hash
this.imgArray = object.imgArray;
// progress callback event handler
this.progressCallback = object.progressCallback;
// complete callback event
this.completeCallback = object.completeCallback;
// load images
this.loadImages( );
};
this.progressCallback = function( ) {}; // function to override
this.completeCallback = function( ) {}; // function to override
// load images into DOM and fire callbacks
this.loadImages = function( )
{
var that = this;
// iterate through hash and place images into DOM
$.each( PRELOADER_OBJECT.imgArray, function( index, object )
{
this.image = $( "<img/>", { "src" : object, "class": "preload_class" } ).appendTo( 'body' );
// mark progress and call progressCallback( ) event handler
that.progress = Math.ceil( ( index / PRELOADER_OBJECT.imgArray.length ) * 100 );
that.progressCallback( this.progress );
that.preloadArray.push( this.image );
} );
// check for array bounds and call completeCallback( )
if ( PRELOADER_OBJECT.imgArray.length )
{
this.progressCallback( 100 );
this.completeCallback( this );
}
};
// create modal to display preload data
this.createPreloaderModal = function( )
{
this.modal = $( '<div/>', { 'id' : 'preloader_modal' } ).appendTo( 'body' );
this.progressIndicator = $( '<h1/>', { 'id' : 'preloader_progress' } ).appendTo( this.modal );
};
};
// trigger event chain when DOM loads
$( document ).ready( function( )
{
// instantiate PRELOADER instance and pass
// our JSON data model as a parameter
var preloader = new PRELOADER( PRELOADER_OBJECT );
// initialize preloader
preloader.initialize( );
} );
};
With a site load large enough to require an image preloader, the modal text display could be easily modified to support a data-driven jQuery animation.
add a comment |
For a more robust solution, consider this PRELOADER
function with a couple of callbacks (jsFiddle).
Keeping it simple:
In this example, I'm passing callbacks and an image hash inside an Object
literal PRELOADER_OBJECT
, then overriding the callbacks inside PRELOADER
:
// preloder object stores image hash
// and event handler callbacks
var PRELOADER_OBJECT = {
imgArray:"http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg".split(" "),
progressCallback : function( percent )
{
$( '#preloader_progress' ).html( 'preload progress complete : ' + percent + '%' );
console.log( 'preload progress complete : ', percent );
},
completeCallback : function( scope )
{
// hide preload indicator, do something when finished
console.log( 'preload complete!' );
$( '#preloader_modal' ).delay( 1000 ).animate( { opacity : 0 }, function( )
{
$( '.preload_class' ).each( function( index )
{
$( this ).delay( index * 100 ).animate( { opacity : 0 } );
} );
} );
}
/*Localize params and create PRELOADER object.
Needs to loadImages( ); iterate through hash and
call onPreloadProgress( ) and onPreloadComplete( )
each time until finished. If you're still within
bounds of the image hash, call progressCallback( )
recursively. When finished, fire onCompleteCallback( )*/
var PRELOADER = function( object )
{
// preloader modal overlay
this.modal = undefined;
// progress indicator container
this.progressIndicator = undefined;
// image preload progress
this.progress = undefined;
// progress callback
this.progressCallback = undefined;
// complete callback
this.completeCallback = undefined;
// hash to store key : value pairs for image paths
this.imgArray = undefined;
// store images in preloadArray
this.preloadArray = ;
// initialize and localize our data
this.initialize = function( )
{
// create preload indicator and overlay modal
this.createPreloaderModal( );
// image hash
this.imgArray = object.imgArray;
// progress callback event handler
this.progressCallback = object.progressCallback;
// complete callback event
this.completeCallback = object.completeCallback;
// load images
this.loadImages( );
};
this.progressCallback = function( ) {}; // function to override
this.completeCallback = function( ) {}; // function to override
// load images into DOM and fire callbacks
this.loadImages = function( )
{
var that = this;
// iterate through hash and place images into DOM
$.each( PRELOADER_OBJECT.imgArray, function( index, object )
{
this.image = $( "<img/>", { "src" : object, "class": "preload_class" } ).appendTo( 'body' );
// mark progress and call progressCallback( ) event handler
that.progress = Math.ceil( ( index / PRELOADER_OBJECT.imgArray.length ) * 100 );
that.progressCallback( this.progress );
that.preloadArray.push( this.image );
} );
// check for array bounds and call completeCallback( )
if ( PRELOADER_OBJECT.imgArray.length )
{
this.progressCallback( 100 );
this.completeCallback( this );
}
};
// create modal to display preload data
this.createPreloaderModal = function( )
{
this.modal = $( '<div/>', { 'id' : 'preloader_modal' } ).appendTo( 'body' );
this.progressIndicator = $( '<h1/>', { 'id' : 'preloader_progress' } ).appendTo( this.modal );
};
};
// trigger event chain when DOM loads
$( document ).ready( function( )
{
// instantiate PRELOADER instance and pass
// our JSON data model as a parameter
var preloader = new PRELOADER( PRELOADER_OBJECT );
// initialize preloader
preloader.initialize( );
} );
};
With a site load large enough to require an image preloader, the modal text display could be easily modified to support a data-driven jQuery animation.
For a more robust solution, consider this PRELOADER
function with a couple of callbacks (jsFiddle).
Keeping it simple:
In this example, I'm passing callbacks and an image hash inside an Object
literal PRELOADER_OBJECT
, then overriding the callbacks inside PRELOADER
:
// preloder object stores image hash
// and event handler callbacks
var PRELOADER_OBJECT = {
imgArray:"http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg http://torwars.com/wp-content/uploads/2012/02/chewbacca-w-han-solo-anh.jpg".split(" "),
progressCallback : function( percent )
{
$( '#preloader_progress' ).html( 'preload progress complete : ' + percent + '%' );
console.log( 'preload progress complete : ', percent );
},
completeCallback : function( scope )
{
// hide preload indicator, do something when finished
console.log( 'preload complete!' );
$( '#preloader_modal' ).delay( 1000 ).animate( { opacity : 0 }, function( )
{
$( '.preload_class' ).each( function( index )
{
$( this ).delay( index * 100 ).animate( { opacity : 0 } );
} );
} );
}
/*Localize params and create PRELOADER object.
Needs to loadImages( ); iterate through hash and
call onPreloadProgress( ) and onPreloadComplete( )
each time until finished. If you're still within
bounds of the image hash, call progressCallback( )
recursively. When finished, fire onCompleteCallback( )*/
var PRELOADER = function( object )
{
// preloader modal overlay
this.modal = undefined;
// progress indicator container
this.progressIndicator = undefined;
// image preload progress
this.progress = undefined;
// progress callback
this.progressCallback = undefined;
// complete callback
this.completeCallback = undefined;
// hash to store key : value pairs for image paths
this.imgArray = undefined;
// store images in preloadArray
this.preloadArray = ;
// initialize and localize our data
this.initialize = function( )
{
// create preload indicator and overlay modal
this.createPreloaderModal( );
// image hash
this.imgArray = object.imgArray;
// progress callback event handler
this.progressCallback = object.progressCallback;
// complete callback event
this.completeCallback = object.completeCallback;
// load images
this.loadImages( );
};
this.progressCallback = function( ) {}; // function to override
this.completeCallback = function( ) {}; // function to override
// load images into DOM and fire callbacks
this.loadImages = function( )
{
var that = this;
// iterate through hash and place images into DOM
$.each( PRELOADER_OBJECT.imgArray, function( index, object )
{
this.image = $( "<img/>", { "src" : object, "class": "preload_class" } ).appendTo( 'body' );
// mark progress and call progressCallback( ) event handler
that.progress = Math.ceil( ( index / PRELOADER_OBJECT.imgArray.length ) * 100 );
that.progressCallback( this.progress );
that.preloadArray.push( this.image );
} );
// check for array bounds and call completeCallback( )
if ( PRELOADER_OBJECT.imgArray.length )
{
this.progressCallback( 100 );
this.completeCallback( this );
}
};
// create modal to display preload data
this.createPreloaderModal = function( )
{
this.modal = $( '<div/>', { 'id' : 'preloader_modal' } ).appendTo( 'body' );
this.progressIndicator = $( '<h1/>', { 'id' : 'preloader_progress' } ).appendTo( this.modal );
};
};
// trigger event chain when DOM loads
$( document ).ready( function( )
{
// instantiate PRELOADER instance and pass
// our JSON data model as a parameter
var preloader = new PRELOADER( PRELOADER_OBJECT );
// initialize preloader
preloader.initialize( );
} );
};
With a site load large enough to require an image preloader, the modal text display could be easily modified to support a data-driven jQuery animation.
edited Oct 17 '12 at 3:43
answered Oct 14 '12 at 23:13
edwerneredwerner
3115
3115
add a comment |
add a comment |
Preloading and loading are the same thing. You can insert the image (either create a new one or change the "src" attribute of an existing one) but hide the element using $("element").hide()
or something similar. Before you do this, attach a load event handler like so:
var images = ["src1", "src2", "src3", "src4"];
var len = images.length;
for(i=0; i<len; i++){
$("parent element").html('<img id="new-img" style="display:none;" src="'+images[i]+'"/>');
$("new-img").load(function(){
//Your image is now "preloaded"
//Now you can show the image, or do other stuff
$(this).show();
});
}
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
add a comment |
Preloading and loading are the same thing. You can insert the image (either create a new one or change the "src" attribute of an existing one) but hide the element using $("element").hide()
or something similar. Before you do this, attach a load event handler like so:
var images = ["src1", "src2", "src3", "src4"];
var len = images.length;
for(i=0; i<len; i++){
$("parent element").html('<img id="new-img" style="display:none;" src="'+images[i]+'"/>');
$("new-img").load(function(){
//Your image is now "preloaded"
//Now you can show the image, or do other stuff
$(this).show();
});
}
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
add a comment |
Preloading and loading are the same thing. You can insert the image (either create a new one or change the "src" attribute of an existing one) but hide the element using $("element").hide()
or something similar. Before you do this, attach a load event handler like so:
var images = ["src1", "src2", "src3", "src4"];
var len = images.length;
for(i=0; i<len; i++){
$("parent element").html('<img id="new-img" style="display:none;" src="'+images[i]+'"/>');
$("new-img").load(function(){
//Your image is now "preloaded"
//Now you can show the image, or do other stuff
$(this).show();
});
}
Preloading and loading are the same thing. You can insert the image (either create a new one or change the "src" attribute of an existing one) but hide the element using $("element").hide()
or something similar. Before you do this, attach a load event handler like so:
var images = ["src1", "src2", "src3", "src4"];
var len = images.length;
for(i=0; i<len; i++){
$("parent element").html('<img id="new-img" style="display:none;" src="'+images[i]+'"/>');
$("new-img").load(function(){
//Your image is now "preloaded"
//Now you can show the image, or do other stuff
$(this).show();
});
}
edited Nov 25 '11 at 3:53
answered Nov 25 '11 at 3:27
SimonSimon
1,696118
1,696118
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
add a comment |
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
Thank You, simon. I am trying to set this up for a contact map where there are parts of a country that are to be displayed, which are each PNGs, pretty huge. I want to preload the whole thing, then add a class name to its container to make it visible. That's pretty much all. But attaching a callback for triggering on load of a single image is not what i am looking for.
– SquareCat
Nov 25 '11 at 3:32
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
What do you mean by "pre-loading"? I assume you want to load it before the user needs it so that when he/she wants to see it, it doesn't take a millenium to show up. Use the above code to load the image, once it is loaded, you can store a reference to it so you can refer to it when the user needs to see it. This effectively pre-loads the image.
– Simon
Nov 25 '11 at 3:37
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Thank you, i understand, but it is just not what i am looking for. I am trying to find a script that i can feed with an array of image sources, which loads them in the background and then triggers an event.
– SquareCat
Nov 25 '11 at 3:41
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Perhaps my update will help. Otherwise, good luck.
– Simon
Nov 25 '11 at 3:53
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
Every time an image is done loading, do a var++, and if the var == the number of images to preload, run your "everything loaded" routine
– Thilo Savage
Nov 25 '11 at 4:23
add a comment |
Preloading takes some extra work like creating new image elements, monitoring if they are all loaded and then replacing them with the existing ones in the DOM. However you may do this directly on the DOM <img>
elements indefinitely many times without replacing them.
We may use the Fetch API to access the images, wait until they are all downloaded within a promise.all()
and then in one go just replace the src
attributes of the img
elements at the most suitable time by using window.requestAnimationFrame()
.
In the following example I refresh the src
attributes of the img
elements 10 times. As per the delay, i am using the the time it takes up to load 4 images from an API. So once we have all images loaded i am immediately placing a new request by calling the same refreshImagesNTimes
function recursively.
You may of course chose to load as many image blobs as you like all at once and display them in groups in precise time intervals by using a simple setTimeout
mechanism.
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
add a comment |
Preloading takes some extra work like creating new image elements, monitoring if they are all loaded and then replacing them with the existing ones in the DOM. However you may do this directly on the DOM <img>
elements indefinitely many times without replacing them.
We may use the Fetch API to access the images, wait until they are all downloaded within a promise.all()
and then in one go just replace the src
attributes of the img
elements at the most suitable time by using window.requestAnimationFrame()
.
In the following example I refresh the src
attributes of the img
elements 10 times. As per the delay, i am using the the time it takes up to load 4 images from an API. So once we have all images loaded i am immediately placing a new request by calling the same refreshImagesNTimes
function recursively.
You may of course chose to load as many image blobs as you like all at once and display them in groups in precise time intervals by using a simple setTimeout
mechanism.
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
add a comment |
Preloading takes some extra work like creating new image elements, monitoring if they are all loaded and then replacing them with the existing ones in the DOM. However you may do this directly on the DOM <img>
elements indefinitely many times without replacing them.
We may use the Fetch API to access the images, wait until they are all downloaded within a promise.all()
and then in one go just replace the src
attributes of the img
elements at the most suitable time by using window.requestAnimationFrame()
.
In the following example I refresh the src
attributes of the img
elements 10 times. As per the delay, i am using the the time it takes up to load 4 images from an API. So once we have all images loaded i am immediately placing a new request by calling the same refreshImagesNTimes
function recursively.
You may of course chose to load as many image blobs as you like all at once and display them in groups in precise time intervals by using a simple setTimeout
mechanism.
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
Preloading takes some extra work like creating new image elements, monitoring if they are all loaded and then replacing them with the existing ones in the DOM. However you may do this directly on the DOM <img>
elements indefinitely many times without replacing them.
We may use the Fetch API to access the images, wait until they are all downloaded within a promise.all()
and then in one go just replace the src
attributes of the img
elements at the most suitable time by using window.requestAnimationFrame()
.
In the following example I refresh the src
attributes of the img
elements 10 times. As per the delay, i am using the the time it takes up to load 4 images from an API. So once we have all images loaded i am immediately placing a new request by calling the same refreshImagesNTimes
function recursively.
You may of course chose to load as many image blobs as you like all at once and display them in groups in precise time intervals by using a simple setTimeout
mechanism.
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
function refreshImagesNTimes(nodeList,count = -1){
var imgPromises = Array.from({length: nodeList.length})
.map(_ => fetch("https://unsplash.it/480/640/?random").then(res => res.blob()));
Promise.all(imgPromises)
.then(function(blobs){
window.requestAnimationFrame(_ => nodeList.forEach((img, i) => img.src = (window.URL || window.webkitURL).createObjectURL(blobs[i])));
--count && refreshImagesNTimes(nodeList, count);
});
}
var images = document.querySelectorAll("#container img");
refreshImagesNTimes(images,10);
#container {
display: flex;
flex-wrap: wrap;
justify-content: space-evenly;
align-items: center;
margin: auto;
width: 75vw;
height: 56.25vw;
background-color: #000;
box-sizing: border-box;
}
img {
width: 45%;
height: 45%;
background-color: thistle;
}
<div id="container">
<img>
<img>
<img>
<img>
</div>
edited Sep 10 '17 at 12:24
answered Sep 10 '17 at 9:24
ReduRedu
12.7k22435
12.7k22435
add a comment |
add a comment |
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