How to add a PhotonView by script
I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent();
, but when I use it, it throws null.
What Am I doing wrong?
Thanks
c# unity3d photon
add a comment |
I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent();
, but when I use it, it throws null.
What Am I doing wrong?
Thanks
c# unity3d photon
Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35
add a comment |
I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent();
, but when I use it, it throws null.
What Am I doing wrong?
Thanks
c# unity3d photon
I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent();
, but when I use it, it throws null.
What Am I doing wrong?
Thanks
c# unity3d photon
c# unity3d photon
asked Nov 23 '18 at 20:50
Sebastián GarcíaSebastián García
84
84
Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35
add a comment |
Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35
Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35
Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35
add a comment |
1 Answer
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You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.
Hope it helps!
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.
Hope it helps!
add a comment |
You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.
Hope it helps!
add a comment |
You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.
Hope it helps!
You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.
Hope it helps!
answered Nov 23 '18 at 21:08
Itay PodhajcerItay Podhajcer
1,9141412
1,9141412
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Why not add it to a prefab?
– SwiftingDuster
Nov 24 '18 at 5:35