How to add a PhotonView by script












-1















I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent(); , but when I use it, it throws null.
What Am I doing wrong?
Thanks










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  • Why not add it to a prefab?

    – SwiftingDuster
    Nov 24 '18 at 5:35
















-1















I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent(); , but when I use it, it throws null.
What Am I doing wrong?
Thanks










share|improve this question























  • Why not add it to a prefab?

    – SwiftingDuster
    Nov 24 '18 at 5:35














-1












-1








-1








I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent(); , but when I use it, it throws null.
What Am I doing wrong?
Thanks










share|improve this question














I want to add a PhotonView script to my gameobject, I have tried with this.gameObject.AddComponent(); , but when I use it, it throws null.
What Am I doing wrong?
Thanks







c# unity3d photon






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asked Nov 23 '18 at 20:50









Sebastián GarcíaSebastián García

84




84













  • Why not add it to a prefab?

    – SwiftingDuster
    Nov 24 '18 at 5:35



















  • Why not add it to a prefab?

    – SwiftingDuster
    Nov 24 '18 at 5:35

















Why not add it to a prefab?

– SwiftingDuster
Nov 24 '18 at 5:35





Why not add it to a prefab?

– SwiftingDuster
Nov 24 '18 at 5:35












1 Answer
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You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.



Hope it helps!






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    You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.



    Hope it helps!






    share|improve this answer




























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      You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.



      Hope it helps!






      share|improve this answer


























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        You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.



        Hope it helps!






        share|improve this answer













        You should be passing the component type when calling the method. take a look at GameObject.AddComponent. passing as string to this method is now obsolete.



        Hope it helps!







        share|improve this answer












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        answered Nov 23 '18 at 21:08









        Itay PodhajcerItay Podhajcer

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