Countdown Timer in Unity with Photon's PUN 2
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In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
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In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
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add a comment |
up vote
0
down vote
favorite
up vote
0
down vote
favorite
In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
New contributor
In my game I need to create a timer countdown that synchronizes for all players, this Timer need to be on DontDestroyOnLoad (support scene changes) because in my game there are a lot of these scene changes. Do you know how can I do this?
PS: I'm using Photon's PUN2, So, almost nothing of PUN1 will work.
c# unity3d photon
c# unity3d photon
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asked Nov 21 at 1:48
Sebastián García
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Sebastián García is a new contributor. Be nice, and check out our Code of Conduct.
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