JavaFX AnimationTimer running too fast (0.5ms between calls)












0















I tried to resize a stage with an AnimationTimer. It is very stuttery (maybe 1-2fps). So I printed out the elapsed time between the calls of handle(). It is only 0.5ms. It should be about 7ms for a 144hz screen and 16 for a 60hz one.
I have a 144hz screen and a 60hz screen connected to the pc and I am using Windows 10.



Probably it is stuttering because setHeight is called almost 2k times per second.



Here is some code:



    AnimationTimer animationTimer = new AnimationTimer() {
long lastTime;
@Override
public void handle(long now) {
animationHeight++;
setHeight(animationHeight);

System.out.println(now - lastTime);
lastTime = now;
if (animationHeight >= totalHeight) {
stop();
}
}
};

animationTimer.start();


Console output:



    ...
584303
578683
514300
481597
...


I tried to do the same thing with a java.util.Timer.
I scheduled the timer every 7ms which results in a more or less smooth animation. It obviously not completely smoothm, because the 7ms are a little off and not synched to the screen.



    TimerTask timerTask = new TimerTask() {
@Override
public void run() {
animationHeight += 8;

if (animationHeight >= totalHeight) {
setHeight(totalHeight);
cancel();
}
setHeight(animationHeight);
}
};
Timer timer = new Timer();
timer.scheduleAtFixedRate(timerTask, 0, 7);


What am I doing wrong with the AnimationTimer?










share|improve this question



























    0















    I tried to resize a stage with an AnimationTimer. It is very stuttery (maybe 1-2fps). So I printed out the elapsed time between the calls of handle(). It is only 0.5ms. It should be about 7ms for a 144hz screen and 16 for a 60hz one.
    I have a 144hz screen and a 60hz screen connected to the pc and I am using Windows 10.



    Probably it is stuttering because setHeight is called almost 2k times per second.



    Here is some code:



        AnimationTimer animationTimer = new AnimationTimer() {
    long lastTime;
    @Override
    public void handle(long now) {
    animationHeight++;
    setHeight(animationHeight);

    System.out.println(now - lastTime);
    lastTime = now;
    if (animationHeight >= totalHeight) {
    stop();
    }
    }
    };

    animationTimer.start();


    Console output:



        ...
    584303
    578683
    514300
    481597
    ...


    I tried to do the same thing with a java.util.Timer.
    I scheduled the timer every 7ms which results in a more or less smooth animation. It obviously not completely smoothm, because the 7ms are a little off and not synched to the screen.



        TimerTask timerTask = new TimerTask() {
    @Override
    public void run() {
    animationHeight += 8;

    if (animationHeight >= totalHeight) {
    setHeight(totalHeight);
    cancel();
    }
    setHeight(animationHeight);
    }
    };
    Timer timer = new Timer();
    timer.scheduleAtFixedRate(timerTask, 0, 7);


    What am I doing wrong with the AnimationTimer?










    share|improve this question

























      0












      0








      0








      I tried to resize a stage with an AnimationTimer. It is very stuttery (maybe 1-2fps). So I printed out the elapsed time between the calls of handle(). It is only 0.5ms. It should be about 7ms for a 144hz screen and 16 for a 60hz one.
      I have a 144hz screen and a 60hz screen connected to the pc and I am using Windows 10.



      Probably it is stuttering because setHeight is called almost 2k times per second.



      Here is some code:



          AnimationTimer animationTimer = new AnimationTimer() {
      long lastTime;
      @Override
      public void handle(long now) {
      animationHeight++;
      setHeight(animationHeight);

      System.out.println(now - lastTime);
      lastTime = now;
      if (animationHeight >= totalHeight) {
      stop();
      }
      }
      };

      animationTimer.start();


      Console output:



          ...
      584303
      578683
      514300
      481597
      ...


      I tried to do the same thing with a java.util.Timer.
      I scheduled the timer every 7ms which results in a more or less smooth animation. It obviously not completely smoothm, because the 7ms are a little off and not synched to the screen.



          TimerTask timerTask = new TimerTask() {
      @Override
      public void run() {
      animationHeight += 8;

      if (animationHeight >= totalHeight) {
      setHeight(totalHeight);
      cancel();
      }
      setHeight(animationHeight);
      }
      };
      Timer timer = new Timer();
      timer.scheduleAtFixedRate(timerTask, 0, 7);


      What am I doing wrong with the AnimationTimer?










      share|improve this question














      I tried to resize a stage with an AnimationTimer. It is very stuttery (maybe 1-2fps). So I printed out the elapsed time between the calls of handle(). It is only 0.5ms. It should be about 7ms for a 144hz screen and 16 for a 60hz one.
      I have a 144hz screen and a 60hz screen connected to the pc and I am using Windows 10.



      Probably it is stuttering because setHeight is called almost 2k times per second.



      Here is some code:



          AnimationTimer animationTimer = new AnimationTimer() {
      long lastTime;
      @Override
      public void handle(long now) {
      animationHeight++;
      setHeight(animationHeight);

      System.out.println(now - lastTime);
      lastTime = now;
      if (animationHeight >= totalHeight) {
      stop();
      }
      }
      };

      animationTimer.start();


      Console output:



          ...
      584303
      578683
      514300
      481597
      ...


      I tried to do the same thing with a java.util.Timer.
      I scheduled the timer every 7ms which results in a more or less smooth animation. It obviously not completely smoothm, because the 7ms are a little off and not synched to the screen.



          TimerTask timerTask = new TimerTask() {
      @Override
      public void run() {
      animationHeight += 8;

      if (animationHeight >= totalHeight) {
      setHeight(totalHeight);
      cancel();
      }
      setHeight(animationHeight);
      }
      };
      Timer timer = new Timer();
      timer.scheduleAtFixedRate(timerTask, 0, 7);


      What am I doing wrong with the AnimationTimer?







      java animation javafx stage






      share|improve this question













      share|improve this question











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      share|improve this question










      asked Nov 24 '18 at 6:02









      NuclearVirusNuclearVirus

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