How could I read .raw file in Unity?
I have downloaded some .raw file of depth data from this website.
3D Video Download
In order to get a depth data image, I wrote a script in Unity as below:
However, this is the texture I got.
How can I got the depth data texture as below?
unity3d textures raw-data
add a comment |
I have downloaded some .raw file of depth data from this website.
3D Video Download
In order to get a depth data image, I wrote a script in Unity as below:
However, this is the texture I got.
How can I got the depth data texture as below?
unity3d textures raw-data
Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.
– Draco18s
Nov 23 '18 at 4:50
You could try to use aVideoPlayer
instead. There on the bottom is also aDownloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use theUnityWebRequest
also with a local file path starting withfile://
instead of a URL
– derHugo
Nov 23 '18 at 5:07
add a comment |
I have downloaded some .raw file of depth data from this website.
3D Video Download
In order to get a depth data image, I wrote a script in Unity as below:
However, this is the texture I got.
How can I got the depth data texture as below?
unity3d textures raw-data
I have downloaded some .raw file of depth data from this website.
3D Video Download
In order to get a depth data image, I wrote a script in Unity as below:
However, this is the texture I got.
How can I got the depth data texture as below?
unity3d textures raw-data
unity3d textures raw-data
asked Nov 23 '18 at 1:17
Kevin Hsiao
3461312
3461312
Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.
– Draco18s
Nov 23 '18 at 4:50
You could try to use aVideoPlayer
instead. There on the bottom is also aDownloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use theUnityWebRequest
also with a local file path starting withfile://
instead of a URL
– derHugo
Nov 23 '18 at 5:07
add a comment |
Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.
– Draco18s
Nov 23 '18 at 4:50
You could try to use aVideoPlayer
instead. There on the bottom is also aDownloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use theUnityWebRequest
also with a local file path starting withfile://
instead of a URL
– derHugo
Nov 23 '18 at 5:07
Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.– Draco18s
Nov 23 '18 at 4:50
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.– Draco18s
Nov 23 '18 at 4:50
You could try to use a
VideoPlayer
instead. There on the bottom is also a Downloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
You could try to use a
VideoPlayer
instead. There on the bottom is also a Downloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use the
UnityWebRequest
also with a local file path starting with file://
instead of a URL– derHugo
Nov 23 '18 at 5:07
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use the
UnityWebRequest
also with a local file path starting with file://
instead of a URL– derHugo
Nov 23 '18 at 5:07
add a comment |
1 Answer
1
active
oldest
votes
RAW is not a standarized format, while most of the variants are pretty easy to read (there's rarely any compression) its might not be just one call to LoadRawTextureData.
I am assuming you have tried other texture formats than PVRTC_RGBA4 and they all failed?
First off, if you have the resolution of your image, and file size, you can try to guess the format, for depth its common to use 8bit or 16bit values, if you need 16 bit you take two bytes and do
a<<8||b
or
a*256+b
But sometimes there's another operation required (i.e for 18bit formats).
Once you have your values, getting the texture is as easy as calling SetPixel enough times
add a comment |
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1 Answer
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active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
RAW is not a standarized format, while most of the variants are pretty easy to read (there's rarely any compression) its might not be just one call to LoadRawTextureData.
I am assuming you have tried other texture formats than PVRTC_RGBA4 and they all failed?
First off, if you have the resolution of your image, and file size, you can try to guess the format, for depth its common to use 8bit or 16bit values, if you need 16 bit you take two bytes and do
a<<8||b
or
a*256+b
But sometimes there's another operation required (i.e for 18bit formats).
Once you have your values, getting the texture is as easy as calling SetPixel enough times
add a comment |
RAW is not a standarized format, while most of the variants are pretty easy to read (there's rarely any compression) its might not be just one call to LoadRawTextureData.
I am assuming you have tried other texture formats than PVRTC_RGBA4 and they all failed?
First off, if you have the resolution of your image, and file size, you can try to guess the format, for depth its common to use 8bit or 16bit values, if you need 16 bit you take two bytes and do
a<<8||b
or
a*256+b
But sometimes there's another operation required (i.e for 18bit formats).
Once you have your values, getting the texture is as easy as calling SetPixel enough times
add a comment |
RAW is not a standarized format, while most of the variants are pretty easy to read (there's rarely any compression) its might not be just one call to LoadRawTextureData.
I am assuming you have tried other texture formats than PVRTC_RGBA4 and they all failed?
First off, if you have the resolution of your image, and file size, you can try to guess the format, for depth its common to use 8bit or 16bit values, if you need 16 bit you take two bytes and do
a<<8||b
or
a*256+b
But sometimes there's another operation required (i.e for 18bit formats).
Once you have your values, getting the texture is as easy as calling SetPixel enough times
RAW is not a standarized format, while most of the variants are pretty easy to read (there's rarely any compression) its might not be just one call to LoadRawTextureData.
I am assuming you have tried other texture formats than PVRTC_RGBA4 and they all failed?
First off, if you have the resolution of your image, and file size, you can try to guess the format, for depth its common to use 8bit or 16bit values, if you need 16 bit you take two bytes and do
a<<8||b
or
a*256+b
But sometimes there's another operation required (i.e for 18bit formats).
Once you have your values, getting the texture is as easy as calling SetPixel enough times
answered Nov 23 '18 at 9:18
zambari
1,385312
1,385312
add a comment |
add a comment |
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Add your code instead of the screenshot of it
– Programmer
Nov 23 '18 at 2:06
.raw
is not a (single) file format. Its just an indication that the data was not processed (or compressed) and contains raw sensor data.– Draco18s
Nov 23 '18 at 4:50
You could try to use a
VideoPlayer
instead. There on the bottom is also aDownloading a Movie Example
– derHugo
Nov 23 '18 at 4:59
I noted that the file you download is a zip file. If anyhow possible you should try to unpack it and than you can use the
UnityWebRequest
also with a local file path starting withfile://
instead of a URL– derHugo
Nov 23 '18 at 5:07