What would happen if a Centaur Oath of the Ancients Paladin used Turn the Faithless?












15














Centaurs have the Fey trait (Guildmaster's Guide to Ravnica, pg. 16):




Fey. Your creature type is fey, rather than humanoid.




Since Centaurs are Fey, if a Centaur was also a Oath of the Ancients Paladin and used Turn the Faithless, would they somehow turn themselves?










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  • 2




    Almost a duplicate.
    – Miniman
    Dec 5 '18 at 10:29
















15














Centaurs have the Fey trait (Guildmaster's Guide to Ravnica, pg. 16):




Fey. Your creature type is fey, rather than humanoid.




Since Centaurs are Fey, if a Centaur was also a Oath of the Ancients Paladin and used Turn the Faithless, would they somehow turn themselves?










share|improve this question




















  • 2




    Almost a duplicate.
    – Miniman
    Dec 5 '18 at 10:29














15












15








15







Centaurs have the Fey trait (Guildmaster's Guide to Ravnica, pg. 16):




Fey. Your creature type is fey, rather than humanoid.




Since Centaurs are Fey, if a Centaur was also a Oath of the Ancients Paladin and used Turn the Faithless, would they somehow turn themselves?










share|improve this question















Centaurs have the Fey trait (Guildmaster's Guide to Ravnica, pg. 16):




Fey. Your creature type is fey, rather than humanoid.




Since Centaurs are Fey, if a Centaur was also a Oath of the Ancients Paladin and used Turn the Faithless, would they somehow turn themselves?







dnd-5e class-feature races paladin






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edited Dec 6 '18 at 0:56









V2Blast

19.9k357123




19.9k357123










asked Dec 5 '18 at 8:58









Yuya SuzukiYuya Suzuki

1106




1106








  • 2




    Almost a duplicate.
    – Miniman
    Dec 5 '18 at 10:29














  • 2




    Almost a duplicate.
    – Miniman
    Dec 5 '18 at 10:29








2




2




Almost a duplicate.
– Miniman
Dec 5 '18 at 10:29




Almost a duplicate.
– Miniman
Dec 5 '18 at 10:29










1 Answer
1






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oldest

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26














Unclear, but I'd say No, the Centaur cannot turn itself



The class feature you are referring to is this one (PHB, pg. 87):




Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.




Yes, you are a fey creature, and yes you are within 30 feet of yourself. However, it continues to say:




A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action.




So whether this makes any sort of sense is ultimately up to the DM. Since a creature cannot get away from itself, does that mean it simply doesn't affect itself (which is what I would rule) or that it has to repeatedly take the Dodge action until it is no longer turned (the only other ruling that would make any sense)?



Given that the feature is called "Turn the Faithless", this implies that if you are a paladin, then your faith (at least your faith in your own oath) means you cannot be faithless, so it cannot affect you, although this is my interpretation of the name of the feature rather than any rules. Still I would say that it doesn't make any sense for you to be able to turn yourself, but again, that's just my preferred ruling.






share|improve this answer

















  • 1




    Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
    – Yuya Suzuki
    Dec 5 '18 at 9:21








  • 4




    It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
    – Theo Brinkman
    Dec 5 '18 at 17:57











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1 Answer
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1 Answer
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active

oldest

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active

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active

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votes









26














Unclear, but I'd say No, the Centaur cannot turn itself



The class feature you are referring to is this one (PHB, pg. 87):




Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.




Yes, you are a fey creature, and yes you are within 30 feet of yourself. However, it continues to say:




A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action.




So whether this makes any sort of sense is ultimately up to the DM. Since a creature cannot get away from itself, does that mean it simply doesn't affect itself (which is what I would rule) or that it has to repeatedly take the Dodge action until it is no longer turned (the only other ruling that would make any sense)?



Given that the feature is called "Turn the Faithless", this implies that if you are a paladin, then your faith (at least your faith in your own oath) means you cannot be faithless, so it cannot affect you, although this is my interpretation of the name of the feature rather than any rules. Still I would say that it doesn't make any sense for you to be able to turn yourself, but again, that's just my preferred ruling.






share|improve this answer

















  • 1




    Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
    – Yuya Suzuki
    Dec 5 '18 at 9:21








  • 4




    It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
    – Theo Brinkman
    Dec 5 '18 at 17:57
















26














Unclear, but I'd say No, the Centaur cannot turn itself



The class feature you are referring to is this one (PHB, pg. 87):




Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.




Yes, you are a fey creature, and yes you are within 30 feet of yourself. However, it continues to say:




A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action.




So whether this makes any sort of sense is ultimately up to the DM. Since a creature cannot get away from itself, does that mean it simply doesn't affect itself (which is what I would rule) or that it has to repeatedly take the Dodge action until it is no longer turned (the only other ruling that would make any sense)?



Given that the feature is called "Turn the Faithless", this implies that if you are a paladin, then your faith (at least your faith in your own oath) means you cannot be faithless, so it cannot affect you, although this is my interpretation of the name of the feature rather than any rules. Still I would say that it doesn't make any sense for you to be able to turn yourself, but again, that's just my preferred ruling.






share|improve this answer

















  • 1




    Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
    – Yuya Suzuki
    Dec 5 '18 at 9:21








  • 4




    It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
    – Theo Brinkman
    Dec 5 '18 at 17:57














26












26








26






Unclear, but I'd say No, the Centaur cannot turn itself



The class feature you are referring to is this one (PHB, pg. 87):




Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.




Yes, you are a fey creature, and yes you are within 30 feet of yourself. However, it continues to say:




A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action.




So whether this makes any sort of sense is ultimately up to the DM. Since a creature cannot get away from itself, does that mean it simply doesn't affect itself (which is what I would rule) or that it has to repeatedly take the Dodge action until it is no longer turned (the only other ruling that would make any sense)?



Given that the feature is called "Turn the Faithless", this implies that if you are a paladin, then your faith (at least your faith in your own oath) means you cannot be faithless, so it cannot affect you, although this is my interpretation of the name of the feature rather than any rules. Still I would say that it doesn't make any sense for you to be able to turn yourself, but again, that's just my preferred ruling.






share|improve this answer












Unclear, but I'd say No, the Centaur cannot turn itself



The class feature you are referring to is this one (PHB, pg. 87):




Turn the Faithless. You can use your Channel Divinity to utter ancient words that are painful for fey and fiends to hear. As an action, you present your holy symbol, and each fey or fiend within 30 feet of you that can hear you must make a Wisdom saving throw. On a failed save, the creature is turned for 1 minute or until it takes damage.




Yes, you are a fey creature, and yes you are within 30 feet of yourself. However, it continues to say:




A turned creature must spend its turns trying to move as far away from you as it can, and it can't willingly move to a space within 30 feet of you. [...] If there's nowhere to move, the creature can use the Dodge action.




So whether this makes any sort of sense is ultimately up to the DM. Since a creature cannot get away from itself, does that mean it simply doesn't affect itself (which is what I would rule) or that it has to repeatedly take the Dodge action until it is no longer turned (the only other ruling that would make any sense)?



Given that the feature is called "Turn the Faithless", this implies that if you are a paladin, then your faith (at least your faith in your own oath) means you cannot be faithless, so it cannot affect you, although this is my interpretation of the name of the feature rather than any rules. Still I would say that it doesn't make any sense for you to be able to turn yourself, but again, that's just my preferred ruling.







share|improve this answer












share|improve this answer



share|improve this answer










answered Dec 5 '18 at 9:18









NathanSNathanS

24.1k7111255




24.1k7111255








  • 1




    Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
    – Yuya Suzuki
    Dec 5 '18 at 9:21








  • 4




    It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
    – Theo Brinkman
    Dec 5 '18 at 17:57














  • 1




    Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
    – Yuya Suzuki
    Dec 5 '18 at 9:21








  • 4




    It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
    – Theo Brinkman
    Dec 5 '18 at 17:57








1




1




Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
– Yuya Suzuki
Dec 5 '18 at 9:21






Thanks I just got confused and needed to ask, now that you mention it yeah it makes sense as a Paladin with Faith they wouldn't affect themselves.
– Yuya Suzuki
Dec 5 '18 at 9:21






4




4




It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
– Theo Brinkman
Dec 5 '18 at 17:57




It may still be painful to hear those ancient words, but that could be part part and parcel for the centaur paladin who has taken the Oath of the Ancients. Those words, uttered willfully through the pain they induce would be a powerful display of the centaur's faith.
– Theo Brinkman
Dec 5 '18 at 17:57


















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