Angle between vector and axis











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I am trying to make some data work for Malus Law with 3 polarizers (don't worry, my question is about geometry, not physics), and I think I should know this but I'm loosing my mind at this point.



Let's say we have a vector $v$ in two dimensions making an angle $theta$ with the $Y$ axis, then what's the expresion for the angle with the $X$ axis?



I was thinking about adding something to $theta$, but I believe that doesn't work for a domain $[0,2pi]$.










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  • Is this in two dimensions or three?
    – amd
    Nov 26 at 2:58










  • Two dimensions, I will edit my question.
    – IchVerloren
    Nov 26 at 3:05










  • If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
    – amd
    Nov 26 at 3:08















up vote
0
down vote

favorite












I am trying to make some data work for Malus Law with 3 polarizers (don't worry, my question is about geometry, not physics), and I think I should know this but I'm loosing my mind at this point.



Let's say we have a vector $v$ in two dimensions making an angle $theta$ with the $Y$ axis, then what's the expresion for the angle with the $X$ axis?



I was thinking about adding something to $theta$, but I believe that doesn't work for a domain $[0,2pi]$.










share|cite|improve this question
























  • Is this in two dimensions or three?
    – amd
    Nov 26 at 2:58










  • Two dimensions, I will edit my question.
    – IchVerloren
    Nov 26 at 3:05










  • If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
    – amd
    Nov 26 at 3:08













up vote
0
down vote

favorite









up vote
0
down vote

favorite











I am trying to make some data work for Malus Law with 3 polarizers (don't worry, my question is about geometry, not physics), and I think I should know this but I'm loosing my mind at this point.



Let's say we have a vector $v$ in two dimensions making an angle $theta$ with the $Y$ axis, then what's the expresion for the angle with the $X$ axis?



I was thinking about adding something to $theta$, but I believe that doesn't work for a domain $[0,2pi]$.










share|cite|improve this question















I am trying to make some data work for Malus Law with 3 polarizers (don't worry, my question is about geometry, not physics), and I think I should know this but I'm loosing my mind at this point.



Let's say we have a vector $v$ in two dimensions making an angle $theta$ with the $Y$ axis, then what's the expresion for the angle with the $X$ axis?



I was thinking about adding something to $theta$, but I believe that doesn't work for a domain $[0,2pi]$.







geometry trigonometry






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share|cite|improve this question













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share|cite|improve this question








edited Nov 26 at 3:06

























asked Nov 26 at 2:57









IchVerloren

849




849












  • Is this in two dimensions or three?
    – amd
    Nov 26 at 2:58










  • Two dimensions, I will edit my question.
    – IchVerloren
    Nov 26 at 3:05










  • If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
    – amd
    Nov 26 at 3:08


















  • Is this in two dimensions or three?
    – amd
    Nov 26 at 2:58










  • Two dimensions, I will edit my question.
    – IchVerloren
    Nov 26 at 3:05










  • If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
    – amd
    Nov 26 at 3:08
















Is this in two dimensions or three?
– amd
Nov 26 at 2:58




Is this in two dimensions or three?
– amd
Nov 26 at 2:58












Two dimensions, I will edit my question.
– IchVerloren
Nov 26 at 3:05




Two dimensions, I will edit my question.
– IchVerloren
Nov 26 at 3:05












If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
– amd
Nov 26 at 3:08




If you want the angle to lie in a certain range, you’ll almost certainly have to perform some normalization after the arithmetic.
– amd
Nov 26 at 3:08










1 Answer
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0
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Do this using coordinates:



$x = ||v||sin(theta)$



$y = ||v||cos(theta)$



Then your angle with the x Axis is $phi = atan2(y, x)$ where atan2 is the arc tangent corrected for the quadrant by considering the sign of x and y.






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    1 Answer
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    1 Answer
    1






    active

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    up vote
    0
    down vote













    Do this using coordinates:



    $x = ||v||sin(theta)$



    $y = ||v||cos(theta)$



    Then your angle with the x Axis is $phi = atan2(y, x)$ where atan2 is the arc tangent corrected for the quadrant by considering the sign of x and y.






    share|cite|improve this answer

























      up vote
      0
      down vote













      Do this using coordinates:



      $x = ||v||sin(theta)$



      $y = ||v||cos(theta)$



      Then your angle with the x Axis is $phi = atan2(y, x)$ where atan2 is the arc tangent corrected for the quadrant by considering the sign of x and y.






      share|cite|improve this answer























        up vote
        0
        down vote










        up vote
        0
        down vote









        Do this using coordinates:



        $x = ||v||sin(theta)$



        $y = ||v||cos(theta)$



        Then your angle with the x Axis is $phi = atan2(y, x)$ where atan2 is the arc tangent corrected for the quadrant by considering the sign of x and y.






        share|cite|improve this answer












        Do this using coordinates:



        $x = ||v||sin(theta)$



        $y = ||v||cos(theta)$



        Then your angle with the x Axis is $phi = atan2(y, x)$ where atan2 is the arc tangent corrected for the quadrant by considering the sign of x and y.







        share|cite|improve this answer












        share|cite|improve this answer



        share|cite|improve this answer










        answered Nov 26 at 3:39









        Michael Stachowsky

        1,260417




        1,260417






























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