How to get started with writing a 3d model converter plugin?











up vote
-1
down vote

favorite













So, I want to write a plugin for a 3D modeling software (Rhino3D) to be used in another similar 3D software, that is under development. I intend to do this to further explore the workings of a 3D modeling software and also get started with writing open source coding, as I plan to make this tool open sourced. Now, I have experience of game development using Unity and I've also written a few shaders and stuff.

My main question is, how exactly do I approach this challenge?

I've been over to the docs of Rhino [https://developer.rhino3d.com/guides/cpp/], and while they have been helpful. Those have got me up and running with their C++ SDK and writing a "hello world" plugin. They just don't give a detailed approach on the architecture and the inner working of it. Just some samples and a API reference documentation that is far from sleek and polished like Unity's.

So, anyone who has written a plugin before for similar purposes, please give me some tips and pointers. That would be really awesome, thank you!










share|improve this question
























  • I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
    – JBL
    Nov 21 at 13:14















up vote
-1
down vote

favorite













So, I want to write a plugin for a 3D modeling software (Rhino3D) to be used in another similar 3D software, that is under development. I intend to do this to further explore the workings of a 3D modeling software and also get started with writing open source coding, as I plan to make this tool open sourced. Now, I have experience of game development using Unity and I've also written a few shaders and stuff.

My main question is, how exactly do I approach this challenge?

I've been over to the docs of Rhino [https://developer.rhino3d.com/guides/cpp/], and while they have been helpful. Those have got me up and running with their C++ SDK and writing a "hello world" plugin. They just don't give a detailed approach on the architecture and the inner working of it. Just some samples and a API reference documentation that is far from sleek and polished like Unity's.

So, anyone who has written a plugin before for similar purposes, please give me some tips and pointers. That would be really awesome, thank you!










share|improve this question
























  • I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
    – JBL
    Nov 21 at 13:14













up vote
-1
down vote

favorite









up vote
-1
down vote

favorite












So, I want to write a plugin for a 3D modeling software (Rhino3D) to be used in another similar 3D software, that is under development. I intend to do this to further explore the workings of a 3D modeling software and also get started with writing open source coding, as I plan to make this tool open sourced. Now, I have experience of game development using Unity and I've also written a few shaders and stuff.

My main question is, how exactly do I approach this challenge?

I've been over to the docs of Rhino [https://developer.rhino3d.com/guides/cpp/], and while they have been helpful. Those have got me up and running with their C++ SDK and writing a "hello world" plugin. They just don't give a detailed approach on the architecture and the inner working of it. Just some samples and a API reference documentation that is far from sleek and polished like Unity's.

So, anyone who has written a plugin before for similar purposes, please give me some tips and pointers. That would be really awesome, thank you!










share|improve this question
















So, I want to write a plugin for a 3D modeling software (Rhino3D) to be used in another similar 3D software, that is under development. I intend to do this to further explore the workings of a 3D modeling software and also get started with writing open source coding, as I plan to make this tool open sourced. Now, I have experience of game development using Unity and I've also written a few shaders and stuff.

My main question is, how exactly do I approach this challenge?

I've been over to the docs of Rhino [https://developer.rhino3d.com/guides/cpp/], and while they have been helpful. Those have got me up and running with their C++ SDK and writing a "hello world" plugin. They just don't give a detailed approach on the architecture and the inner working of it. Just some samples and a API reference documentation that is far from sleek and polished like Unity's.

So, anyone who has written a plugin before for similar purposes, please give me some tips and pointers. That would be really awesome, thank you!







c++ plugins 3d rhino3d






share|improve this question















share|improve this question













share|improve this question




share|improve this question








edited Nov 21 at 13:16

























asked Nov 21 at 13:08









Xyber 101

13




13












  • I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
    – JBL
    Nov 21 at 13:14


















  • I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
    – JBL
    Nov 21 at 13:14
















I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
– JBL
Nov 21 at 13:14




I'd suggest looking up Rhino plugins on github. You'd have complete source access for these plugins, which would give you ideas as to how to do this kind of development (or maybe how not to).
– JBL
Nov 21 at 13:14

















active

oldest

votes











Your Answer






StackExchange.ifUsing("editor", function () {
StackExchange.using("externalEditor", function () {
StackExchange.using("snippets", function () {
StackExchange.snippets.init();
});
});
}, "code-snippets");

StackExchange.ready(function() {
var channelOptions = {
tags: "".split(" "),
id: "1"
};
initTagRenderer("".split(" "), "".split(" "), channelOptions);

StackExchange.using("externalEditor", function() {
// Have to fire editor after snippets, if snippets enabled
if (StackExchange.settings.snippets.snippetsEnabled) {
StackExchange.using("snippets", function() {
createEditor();
});
}
else {
createEditor();
}
});

function createEditor() {
StackExchange.prepareEditor({
heartbeatType: 'answer',
convertImagesToLinks: true,
noModals: true,
showLowRepImageUploadWarning: true,
reputationToPostImages: 10,
bindNavPrevention: true,
postfix: "",
imageUploader: {
brandingHtml: "Powered by u003ca class="icon-imgur-white" href="https://imgur.com/"u003eu003c/au003e",
contentPolicyHtml: "User contributions licensed under u003ca href="https://creativecommons.org/licenses/by-sa/3.0/"u003ecc by-sa 3.0 with attribution requiredu003c/au003e u003ca href="https://stackoverflow.com/legal/content-policy"u003e(content policy)u003c/au003e",
allowUrls: true
},
onDemand: true,
discardSelector: ".discard-answer"
,immediatelyShowMarkdownHelp:true
});


}
});














draft saved

draft discarded


















StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53412772%2fhow-to-get-started-with-writing-a-3d-model-converter-plugin%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown






























active

oldest

votes













active

oldest

votes









active

oldest

votes






active

oldest

votes
















draft saved

draft discarded




















































Thanks for contributing an answer to Stack Overflow!


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.





Some of your past answers have not been well-received, and you're in danger of being blocked from answering.


Please pay close attention to the following guidance:


  • Please be sure to answer the question. Provide details and share your research!

But avoid



  • Asking for help, clarification, or responding to other answers.

  • Making statements based on opinion; back them up with references or personal experience.


To learn more, see our tips on writing great answers.




draft saved


draft discarded














StackExchange.ready(
function () {
StackExchange.openid.initPostLogin('.new-post-login', 'https%3a%2f%2fstackoverflow.com%2fquestions%2f53412772%2fhow-to-get-started-with-writing-a-3d-model-converter-plugin%23new-answer', 'question_page');
}
);

Post as a guest















Required, but never shown





















































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown

































Required, but never shown














Required, but never shown












Required, but never shown







Required, but never shown







Popular posts from this blog

Berounka

Sphinx de Gizeh

Different font size/position of beamer's navigation symbols template's content depending on regular/plain...