How to make a dynamic storage of objects (c++)











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I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:



class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};


The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.










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  • 4




    Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
    – Zpalmtree
    Nov 21 at 22:14






  • 4




    std::vector
    – François Andrieux
    Nov 21 at 22:15










  • You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
    – Kit
    Nov 21 at 22:17










  • As @FrançoisAndrieux already said. Use a std::vector.
    – Jesper Juhl
    Nov 21 at 22:37

















up vote
0
down vote

favorite












I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:



class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};


The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.










share|improve this question


















  • 4




    Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
    – Zpalmtree
    Nov 21 at 22:14






  • 4




    std::vector
    – François Andrieux
    Nov 21 at 22:15










  • You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
    – Kit
    Nov 21 at 22:17










  • As @FrançoisAndrieux already said. Use a std::vector.
    – Jesper Juhl
    Nov 21 at 22:37















up vote
0
down vote

favorite









up vote
0
down vote

favorite











I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:



class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};


The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.










share|improve this question













I am a beginner to programming and I am trying to find a way to create a dynamic storage of objects of my pigeon class. Here is my code:



class pigeon {
public:
pigeon(std::string nameI);
void outputInfo();
private:
std::string name;
};


The idea is that I want to be able to add a new object, have a place to store its information, then be able to add another object, and so on. I have no idea where to start with this or even what data structure to use, I have no experience storing objects.







c++ data-structures






share|improve this question













share|improve this question











share|improve this question




share|improve this question










asked Nov 21 at 22:13









NipIsTrue

195




195








  • 4




    Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
    – Zpalmtree
    Nov 21 at 22:14






  • 4




    std::vector
    – François Andrieux
    Nov 21 at 22:15










  • You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
    – Kit
    Nov 21 at 22:17










  • As @FrançoisAndrieux already said. Use a std::vector.
    – Jesper Juhl
    Nov 21 at 22:37
















  • 4




    Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
    – Zpalmtree
    Nov 21 at 22:14






  • 4




    std::vector
    – François Andrieux
    Nov 21 at 22:15










  • You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
    – Kit
    Nov 21 at 22:17










  • As @FrançoisAndrieux already said. Use a std::vector.
    – Jesper Juhl
    Nov 21 at 22:37










4




4




Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
– Zpalmtree
Nov 21 at 22:14




Are the objects you want to store of the same type? If so you can simply use a std::vector<YourObject>
– Zpalmtree
Nov 21 at 22:14




4




4




std::vector
– François Andrieux
Nov 21 at 22:15




std::vector
– François Andrieux
Nov 21 at 22:15












You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– Kit
Nov 21 at 22:17




You need to indicate in your question what you mean by store. Do you mean in memory or something more permanent?
– Kit
Nov 21 at 22:17












As @FrançoisAndrieux already said. Use a std::vector.
– Jesper Juhl
Nov 21 at 22:37






As @FrançoisAndrieux already said. Use a std::vector.
– Jesper Juhl
Nov 21 at 22:37














3 Answers
3






active

oldest

votes

















up vote
0
down vote













Make vector with pointer of your class:



std::vector<pigeon*> pigeons;


Then allocate new pigeon object and push it into your vector:



pigeon * pig = new pigeon("pigeon");
pigeons.push_back(pig);





share|improve this answer

















  • 1




    Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
    – Swordfish
    Nov 21 at 23:28












  • Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
    – kara
    Nov 21 at 23:39






  • 1




    There is always emplace_back() and smart pointers.
    – Swordfish
    Nov 21 at 23:42












  • Can you give an example of usage of these?
    – kara
    Nov 21 at 23:46






  • 2




    If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
    – Swordfish
    Nov 22 at 0:30


















up vote
0
down vote













As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.



One of the commonly used containers of the C++ standard library is std::vector<>.



You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):



#include <vector>

// ...

{
std::vector<pigeon> pigeons;

pigeons.push_back("Karl"); // add three pigeons
pigeons.push_back("Franz"); // at the end of the
pigeons.push_back("Xaver"); // vector

pigeons[1]; // access "Franz"

for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
// do something with pigeon p
}

} // pigeons goes out of scope, its destructor is called which
// takes care of deallocating the memory used by the vector.





share|improve this answer






























    up vote
    -2
    down vote













    You can allocate storage using new like that:
    pigeon *pigeon_array = new pigeon[SIZE]



    In SIZE you must enter how many elements do you want to store.But dont forget use delete pigeon_array when u will dont need this array anymore.



    Or you can use std::vector or std::array






    share|improve this answer

















    • 2




      Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
      – Jesper Juhl
      Nov 21 at 22:38












    • I am don't advocate manual memory management I want to show various ways to make a dynamic storage
      – Fqqlt
      Nov 21 at 22:42










    • When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
      – NipIsTrue
      Nov 21 at 22:48










    • @NipIsTrue Then use a std::vector.
      – Jesper Juhl
      Nov 21 at 22:53












    • So,you need to use std::vector for that
      – Fqqlt
      Nov 21 at 22:53











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    3 Answers
    3






    active

    oldest

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    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes








    up vote
    0
    down vote













    Make vector with pointer of your class:



    std::vector<pigeon*> pigeons;


    Then allocate new pigeon object and push it into your vector:



    pigeon * pig = new pigeon("pigeon");
    pigeons.push_back(pig);





    share|improve this answer

















    • 1




      Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
      – Swordfish
      Nov 21 at 23:28












    • Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
      – kara
      Nov 21 at 23:39






    • 1




      There is always emplace_back() and smart pointers.
      – Swordfish
      Nov 21 at 23:42












    • Can you give an example of usage of these?
      – kara
      Nov 21 at 23:46






    • 2




      If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
      – Swordfish
      Nov 22 at 0:30















    up vote
    0
    down vote













    Make vector with pointer of your class:



    std::vector<pigeon*> pigeons;


    Then allocate new pigeon object and push it into your vector:



    pigeon * pig = new pigeon("pigeon");
    pigeons.push_back(pig);





    share|improve this answer

















    • 1




      Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
      – Swordfish
      Nov 21 at 23:28












    • Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
      – kara
      Nov 21 at 23:39






    • 1




      There is always emplace_back() and smart pointers.
      – Swordfish
      Nov 21 at 23:42












    • Can you give an example of usage of these?
      – kara
      Nov 21 at 23:46






    • 2




      If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
      – Swordfish
      Nov 22 at 0:30













    up vote
    0
    down vote










    up vote
    0
    down vote









    Make vector with pointer of your class:



    std::vector<pigeon*> pigeons;


    Then allocate new pigeon object and push it into your vector:



    pigeon * pig = new pigeon("pigeon");
    pigeons.push_back(pig);





    share|improve this answer












    Make vector with pointer of your class:



    std::vector<pigeon*> pigeons;


    Then allocate new pigeon object and push it into your vector:



    pigeon * pig = new pigeon("pigeon");
    pigeons.push_back(pig);






    share|improve this answer












    share|improve this answer



    share|improve this answer










    answered Nov 21 at 22:52









    kara

    576




    576








    • 1




      Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
      – Swordfish
      Nov 21 at 23:28












    • Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
      – kara
      Nov 21 at 23:39






    • 1




      There is always emplace_back() and smart pointers.
      – Swordfish
      Nov 21 at 23:42












    • Can you give an example of usage of these?
      – kara
      Nov 21 at 23:46






    • 2




      If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
      – Swordfish
      Nov 22 at 0:30














    • 1




      Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
      – Swordfish
      Nov 21 at 23:28












    • Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
      – kara
      Nov 21 at 23:39






    • 1




      There is always emplace_back() and smart pointers.
      – Swordfish
      Nov 21 at 23:42












    • Can you give an example of usage of these?
      – kara
      Nov 21 at 23:46






    • 2




      If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
      – Swordfish
      Nov 22 at 0:30








    1




    1




    Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
    – Swordfish
    Nov 21 at 23:28






    Is there a reason you suggest using raw owning pointers and adding another level of indirection where std::vector<pigeon> already does what the OP wants?
    – Swordfish
    Nov 21 at 23:28














    Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
    – kara
    Nov 21 at 23:39




    Op wants to store dynamic objects. When you use vector<pigeon> it first copies the object and stores it. This is not dynamic storing. And some point of view it is not efficient.
    – kara
    Nov 21 at 23:39




    1




    1




    There is always emplace_back() and smart pointers.
    – Swordfish
    Nov 21 at 23:42






    There is always emplace_back() and smart pointers.
    – Swordfish
    Nov 21 at 23:42














    Can you give an example of usage of these?
    – kara
    Nov 21 at 23:46




    Can you give an example of usage of these?
    – kara
    Nov 21 at 23:46




    2




    2




    If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
    – Swordfish
    Nov 22 at 0:30




    If copying objects is very expensive, don't copy. There are better ways like having a collection of indexes around that you reorder instead of the objects in the vector. Maybe use a std::list<std::unique_ptr<pigeon>>.
    – Swordfish
    Nov 22 at 0:30












    up vote
    0
    down vote













    As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.



    One of the commonly used containers of the C++ standard library is std::vector<>.



    You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):



    #include <vector>

    // ...

    {
    std::vector<pigeon> pigeons;

    pigeons.push_back("Karl"); // add three pigeons
    pigeons.push_back("Franz"); // at the end of the
    pigeons.push_back("Xaver"); // vector

    pigeons[1]; // access "Franz"

    for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
    // do something with pigeon p
    }

    } // pigeons goes out of scope, its destructor is called which
    // takes care of deallocating the memory used by the vector.





    share|improve this answer



























      up vote
      0
      down vote













      As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.



      One of the commonly used containers of the C++ standard library is std::vector<>.



      You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):



      #include <vector>

      // ...

      {
      std::vector<pigeon> pigeons;

      pigeons.push_back("Karl"); // add three pigeons
      pigeons.push_back("Franz"); // at the end of the
      pigeons.push_back("Xaver"); // vector

      pigeons[1]; // access "Franz"

      for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
      // do something with pigeon p
      }

      } // pigeons goes out of scope, its destructor is called which
      // takes care of deallocating the memory used by the vector.





      share|improve this answer

























        up vote
        0
        down vote










        up vote
        0
        down vote









        As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.



        One of the commonly used containers of the C++ standard library is std::vector<>.



        You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):



        #include <vector>

        // ...

        {
        std::vector<pigeon> pigeons;

        pigeons.push_back("Karl"); // add three pigeons
        pigeons.push_back("Franz"); // at the end of the
        pigeons.push_back("Xaver"); // vector

        pigeons[1]; // access "Franz"

        for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
        // do something with pigeon p
        }

        } // pigeons goes out of scope, its destructor is called which
        // takes care of deallocating the memory used by the vector.





        share|improve this answer














        As it was already pointed out in the comments, you should preferably use a container that handles its resources following the RAII/RDID-idiom ( "Resource Acquisition Is Initialisation" / "Resource Destruction is Deletion") so you don't have to worry about it yourself. This is also a simple way of preventing resource leaks when an exception is thrown.



        One of the commonly used containers of the C++ standard library is std::vector<>.



        You'd use it like this (just to give you an initial idea, please refer to the documentation for further explanation and examples):



        #include <vector>

        // ...

        {
        std::vector<pigeon> pigeons;

        pigeons.push_back("Karl"); // add three pigeons
        pigeons.push_back("Franz"); // at the end of the
        pigeons.push_back("Xaver"); // vector

        pigeons[1]; // access "Franz"

        for(auto /* maybe const */ &p : pigeons) { // iterate over the vector
        // do something with pigeon p
        }

        } // pigeons goes out of scope, its destructor is called which
        // takes care of deallocating the memory used by the vector.






        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Nov 21 at 23:51

























        answered Nov 21 at 23:39









        Swordfish

        1




        1






















            up vote
            -2
            down vote













            You can allocate storage using new like that:
            pigeon *pigeon_array = new pigeon[SIZE]



            In SIZE you must enter how many elements do you want to store.But dont forget use delete pigeon_array when u will dont need this array anymore.



            Or you can use std::vector or std::array






            share|improve this answer

















            • 2




              Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
              – Jesper Juhl
              Nov 21 at 22:38












            • I am don't advocate manual memory management I want to show various ways to make a dynamic storage
              – Fqqlt
              Nov 21 at 22:42










            • When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
              – NipIsTrue
              Nov 21 at 22:48










            • @NipIsTrue Then use a std::vector.
              – Jesper Juhl
              Nov 21 at 22:53












            • So,you need to use std::vector for that
              – Fqqlt
              Nov 21 at 22:53















            up vote
            -2
            down vote













            You can allocate storage using new like that:
            pigeon *pigeon_array = new pigeon[SIZE]



            In SIZE you must enter how many elements do you want to store.But dont forget use delete pigeon_array when u will dont need this array anymore.



            Or you can use std::vector or std::array






            share|improve this answer

















            • 2




              Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
              – Jesper Juhl
              Nov 21 at 22:38












            • I am don't advocate manual memory management I want to show various ways to make a dynamic storage
              – Fqqlt
              Nov 21 at 22:42










            • When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
              – NipIsTrue
              Nov 21 at 22:48










            • @NipIsTrue Then use a std::vector.
              – Jesper Juhl
              Nov 21 at 22:53












            • So,you need to use std::vector for that
              – Fqqlt
              Nov 21 at 22:53













            up vote
            -2
            down vote










            up vote
            -2
            down vote









            You can allocate storage using new like that:
            pigeon *pigeon_array = new pigeon[SIZE]



            In SIZE you must enter how many elements do you want to store.But dont forget use delete pigeon_array when u will dont need this array anymore.



            Or you can use std::vector or std::array






            share|improve this answer












            You can allocate storage using new like that:
            pigeon *pigeon_array = new pigeon[SIZE]



            In SIZE you must enter how many elements do you want to store.But dont forget use delete pigeon_array when u will dont need this array anymore.



            Or you can use std::vector or std::array







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Nov 21 at 22:35









            Fqqlt

            1




            1








            • 2




              Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
              – Jesper Juhl
              Nov 21 at 22:38












            • I am don't advocate manual memory management I want to show various ways to make a dynamic storage
              – Fqqlt
              Nov 21 at 22:42










            • When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
              – NipIsTrue
              Nov 21 at 22:48










            • @NipIsTrue Then use a std::vector.
              – Jesper Juhl
              Nov 21 at 22:53












            • So,you need to use std::vector for that
              – Fqqlt
              Nov 21 at 22:53














            • 2




              Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
              – Jesper Juhl
              Nov 21 at 22:38












            • I am don't advocate manual memory management I want to show various ways to make a dynamic storage
              – Fqqlt
              Nov 21 at 22:42










            • When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
              – NipIsTrue
              Nov 21 at 22:48










            • @NipIsTrue Then use a std::vector.
              – Jesper Juhl
              Nov 21 at 22:53












            • So,you need to use std::vector for that
              – Fqqlt
              Nov 21 at 22:53








            2




            2




            Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
            – Jesper Juhl
            Nov 21 at 22:38






            Please don't advocate manual memory management in 2018... "Or you can use std::vector or std::array" - Not or, do!
            – Jesper Juhl
            Nov 21 at 22:38














            I am don't advocate manual memory management I want to show various ways to make a dynamic storage
            – Fqqlt
            Nov 21 at 22:42




            I am don't advocate manual memory management I want to show various ways to make a dynamic storage
            – Fqqlt
            Nov 21 at 22:42












            When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
            – NipIsTrue
            Nov 21 at 22:48




            When I mean dynamic I mean like I can add elements too it, so I don't know how many elements I am going to be storing initially
            – NipIsTrue
            Nov 21 at 22:48












            @NipIsTrue Then use a std::vector.
            – Jesper Juhl
            Nov 21 at 22:53






            @NipIsTrue Then use a std::vector.
            – Jesper Juhl
            Nov 21 at 22:53














            So,you need to use std::vector for that
            – Fqqlt
            Nov 21 at 22:53




            So,you need to use std::vector for that
            – Fqqlt
            Nov 21 at 22:53


















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