Extruding a form along a curve + rotating it [duplicate]
$begingroup$
This question already has an answer here:
How can I create twisted geometry?
2 answers
Is there a way to control the rotation of the extruded mesh along the curve?
To show what I want to do:
And this is what I got so far
Don't worry about the overall proportions and the mat (still on it) But my Problem is that I can't control the rotation of the object along the curve.
I tried to apply the modifiers and just rotate parts of the model by hand, but that leads to certain issues in the edgeflow and I can imagine that there is a much easier and cleaner solution.
curves extrude bezier
$endgroup$
marked as duplicate by Duarte Farrajota Ramos, Ray Mairlot, aliasguru, X the fluffy 27 unicorn, Nicola Sap Dec 9 '18 at 12:14
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
add a comment |
$begingroup$
This question already has an answer here:
How can I create twisted geometry?
2 answers
Is there a way to control the rotation of the extruded mesh along the curve?
To show what I want to do:
And this is what I got so far
Don't worry about the overall proportions and the mat (still on it) But my Problem is that I can't control the rotation of the object along the curve.
I tried to apply the modifiers and just rotate parts of the model by hand, but that leads to certain issues in the edgeflow and I can imagine that there is a much easier and cleaner solution.
curves extrude bezier
$endgroup$
marked as duplicate by Duarte Farrajota Ramos, Ray Mairlot, aliasguru, X the fluffy 27 unicorn, Nicola Sap Dec 9 '18 at 12:14
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
add a comment |
$begingroup$
This question already has an answer here:
How can I create twisted geometry?
2 answers
Is there a way to control the rotation of the extruded mesh along the curve?
To show what I want to do:
And this is what I got so far
Don't worry about the overall proportions and the mat (still on it) But my Problem is that I can't control the rotation of the object along the curve.
I tried to apply the modifiers and just rotate parts of the model by hand, but that leads to certain issues in the edgeflow and I can imagine that there is a much easier and cleaner solution.
curves extrude bezier
$endgroup$
This question already has an answer here:
How can I create twisted geometry?
2 answers
Is there a way to control the rotation of the extruded mesh along the curve?
To show what I want to do:
And this is what I got so far
Don't worry about the overall proportions and the mat (still on it) But my Problem is that I can't control the rotation of the object along the curve.
I tried to apply the modifiers and just rotate parts of the model by hand, but that leads to certain issues in the edgeflow and I can imagine that there is a much easier and cleaner solution.
This question already has an answer here:
How can I create twisted geometry?
2 answers
curves extrude bezier
curves extrude bezier
edited Nov 23 '18 at 15:53
Duarte Farrajota Ramos
33k53879
33k53879
asked Nov 23 '18 at 15:34
Fabrice MagdanzFabrice Magdanz
152
152
marked as duplicate by Duarte Farrajota Ramos, Ray Mairlot, aliasguru, X the fluffy 27 unicorn, Nicola Sap Dec 9 '18 at 12:14
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
marked as duplicate by Duarte Farrajota Ramos, Ray Mairlot, aliasguru, X the fluffy 27 unicorn, Nicola Sap Dec 9 '18 at 12:14
This question has been asked before and already has an answer. If those answers do not fully address your question, please ask a new question.
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.
$endgroup$
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
add a comment |
1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.
$endgroup$
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
add a comment |
$begingroup$
To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.
$endgroup$
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
add a comment |
$begingroup$
To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.
$endgroup$
To rotate the vertice of a bezier curve: ctrl T, you can also see and change the Tilt value in the 3D properties panel (activated with N) on the right of the 3D View. alt T to come back to its previous value.
answered Nov 23 '18 at 15:46
moonbootsmoonboots
9,3522716
9,3522716
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
add a comment |
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
$begingroup$
Oh my. Thank you so much. Thats exactly what I have ooked for =) Thank you so much. You probably saved me 2 or 3 working hours.
$endgroup$
– Fabrice Magdanz
Nov 23 '18 at 15:49
add a comment |