Find shortest path in online game using NodeJS












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I am developing script, which does some things in online game with TCP sockets. I have only map size, starting X and Y and coordinates where i must go. I need to set X and Y every ms, let's imagine that character's speed is 1 tile/ms. How can i easily do this?










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  • Search around for "A* algorithm" for some examples.

    – Brad
    Nov 23 '18 at 19:38
















-1















I am developing script, which does some things in online game with TCP sockets. I have only map size, starting X and Y and coordinates where i must go. I need to set X and Y every ms, let's imagine that character's speed is 1 tile/ms. How can i easily do this?










share|improve this question























  • Search around for "A* algorithm" for some examples.

    – Brad
    Nov 23 '18 at 19:38














-1












-1








-1








I am developing script, which does some things in online game with TCP sockets. I have only map size, starting X and Y and coordinates where i must go. I need to set X and Y every ms, let's imagine that character's speed is 1 tile/ms. How can i easily do this?










share|improve this question














I am developing script, which does some things in online game with TCP sockets. I have only map size, starting X and Y and coordinates where i must go. I need to set X and Y every ms, let's imagine that character's speed is 1 tile/ms. How can i easily do this?







node.js path-finding






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asked Nov 23 '18 at 19:29









crinnycrinny

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  • Search around for "A* algorithm" for some examples.

    – Brad
    Nov 23 '18 at 19:38



















  • Search around for "A* algorithm" for some examples.

    – Brad
    Nov 23 '18 at 19:38

















Search around for "A* algorithm" for some examples.

– Brad
Nov 23 '18 at 19:38





Search around for "A* algorithm" for some examples.

– Brad
Nov 23 '18 at 19:38












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Depending on whether you can "see" the entire map or not, you'll need to implement either a pathfinding algorithm or maze solving algorithm.






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    Depending on whether you can "see" the entire map or not, you'll need to implement either a pathfinding algorithm or maze solving algorithm.






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      Depending on whether you can "see" the entire map or not, you'll need to implement either a pathfinding algorithm or maze solving algorithm.






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        Depending on whether you can "see" the entire map or not, you'll need to implement either a pathfinding algorithm or maze solving algorithm.






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        Depending on whether you can "see" the entire map or not, you'll need to implement either a pathfinding algorithm or maze solving algorithm.







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        answered Nov 23 '18 at 19:37









        dpflugdpflug

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