How to call Timer() call in 1 second 30 timer in swift
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var timer = Timer()
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector:Selector("videosecondcounter"), userInfo: nil, repeats: true)
i want to call timer 30 time in 1 second please help me
swift
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var timer = Timer()
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector:Selector("videosecondcounter"), userInfo: nil, repeats: true)
i want to call timer 30 time in 1 second please help me
swift
add a comment |
up vote
0
down vote
favorite
up vote
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down vote
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var timer = Timer()
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector:Selector("videosecondcounter"), userInfo: nil, repeats: true)
i want to call timer 30 time in 1 second please help me
swift
var timer = Timer()
timer = Timer.scheduledTimer(timeInterval: 1.0, target: self, selector:Selector("videosecondcounter"), userInfo: nil, repeats: true)
i want to call timer 30 time in 1 second please help me
swift
swift
edited Nov 22 at 6:43
vadian
141k13150168
141k13150168
asked Nov 22 at 6:34
Jack Patel
114
114
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0
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This way you can run the timer 30 times in 1 second. After it is run 30 times, it will automatically be stopped
// Timer That will be monitored
var myTimerToRepeat:Timer?
/// Number of times Timer ran
private var myTimerRunCount:Int?
/// Number of times Timer need to Run
private var numOfRepeatition:Int?
/// Time Interval for how long timer need to run
var myTimeInterval : TimeInterval = 1
/// Timer Handler
@objc func repeatTimerValue() {
myTimerRunCount!+=1
print("Repeat Count (myTimerRunCount!)")
/// Check is Timer Ran Max ?
if myTimerRunCount! == self.numOfRepeatition! {
/// yes Stop
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
}
/// Start Timer
func startTimer(WithInterval Inter: TimeInterval) {
if myTimerToRepeat != nil {
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
/// Start Timer
myTimerToRepeat = Timer.scheduledTimer(timeInterval: Inter, target: self, selector: #selector(repeatTimerValue), userInfo: nil, repeats: true)
}
override func viewDidLoad() {
super.viewDidLoad()
/// Set Count to 0
myTimerRunCount=0
/// Set the num of Repeatitions
numOfRepeatition=30
/// Start Timer
startTimer(WithInterval: myTimeInterval/Double(numOfRepeatition!))
}
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
This way you can run the timer 30 times in 1 second. After it is run 30 times, it will automatically be stopped
// Timer That will be monitored
var myTimerToRepeat:Timer?
/// Number of times Timer ran
private var myTimerRunCount:Int?
/// Number of times Timer need to Run
private var numOfRepeatition:Int?
/// Time Interval for how long timer need to run
var myTimeInterval : TimeInterval = 1
/// Timer Handler
@objc func repeatTimerValue() {
myTimerRunCount!+=1
print("Repeat Count (myTimerRunCount!)")
/// Check is Timer Ran Max ?
if myTimerRunCount! == self.numOfRepeatition! {
/// yes Stop
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
}
/// Start Timer
func startTimer(WithInterval Inter: TimeInterval) {
if myTimerToRepeat != nil {
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
/// Start Timer
myTimerToRepeat = Timer.scheduledTimer(timeInterval: Inter, target: self, selector: #selector(repeatTimerValue), userInfo: nil, repeats: true)
}
override func viewDidLoad() {
super.viewDidLoad()
/// Set Count to 0
myTimerRunCount=0
/// Set the num of Repeatitions
numOfRepeatition=30
/// Start Timer
startTimer(WithInterval: myTimeInterval/Double(numOfRepeatition!))
}
add a comment |
up vote
0
down vote
This way you can run the timer 30 times in 1 second. After it is run 30 times, it will automatically be stopped
// Timer That will be monitored
var myTimerToRepeat:Timer?
/// Number of times Timer ran
private var myTimerRunCount:Int?
/// Number of times Timer need to Run
private var numOfRepeatition:Int?
/// Time Interval for how long timer need to run
var myTimeInterval : TimeInterval = 1
/// Timer Handler
@objc func repeatTimerValue() {
myTimerRunCount!+=1
print("Repeat Count (myTimerRunCount!)")
/// Check is Timer Ran Max ?
if myTimerRunCount! == self.numOfRepeatition! {
/// yes Stop
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
}
/// Start Timer
func startTimer(WithInterval Inter: TimeInterval) {
if myTimerToRepeat != nil {
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
/// Start Timer
myTimerToRepeat = Timer.scheduledTimer(timeInterval: Inter, target: self, selector: #selector(repeatTimerValue), userInfo: nil, repeats: true)
}
override func viewDidLoad() {
super.viewDidLoad()
/// Set Count to 0
myTimerRunCount=0
/// Set the num of Repeatitions
numOfRepeatition=30
/// Start Timer
startTimer(WithInterval: myTimeInterval/Double(numOfRepeatition!))
}
add a comment |
up vote
0
down vote
up vote
0
down vote
This way you can run the timer 30 times in 1 second. After it is run 30 times, it will automatically be stopped
// Timer That will be monitored
var myTimerToRepeat:Timer?
/// Number of times Timer ran
private var myTimerRunCount:Int?
/// Number of times Timer need to Run
private var numOfRepeatition:Int?
/// Time Interval for how long timer need to run
var myTimeInterval : TimeInterval = 1
/// Timer Handler
@objc func repeatTimerValue() {
myTimerRunCount!+=1
print("Repeat Count (myTimerRunCount!)")
/// Check is Timer Ran Max ?
if myTimerRunCount! == self.numOfRepeatition! {
/// yes Stop
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
}
/// Start Timer
func startTimer(WithInterval Inter: TimeInterval) {
if myTimerToRepeat != nil {
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
/// Start Timer
myTimerToRepeat = Timer.scheduledTimer(timeInterval: Inter, target: self, selector: #selector(repeatTimerValue), userInfo: nil, repeats: true)
}
override func viewDidLoad() {
super.viewDidLoad()
/// Set Count to 0
myTimerRunCount=0
/// Set the num of Repeatitions
numOfRepeatition=30
/// Start Timer
startTimer(WithInterval: myTimeInterval/Double(numOfRepeatition!))
}
This way you can run the timer 30 times in 1 second. After it is run 30 times, it will automatically be stopped
// Timer That will be monitored
var myTimerToRepeat:Timer?
/// Number of times Timer ran
private var myTimerRunCount:Int?
/// Number of times Timer need to Run
private var numOfRepeatition:Int?
/// Time Interval for how long timer need to run
var myTimeInterval : TimeInterval = 1
/// Timer Handler
@objc func repeatTimerValue() {
myTimerRunCount!+=1
print("Repeat Count (myTimerRunCount!)")
/// Check is Timer Ran Max ?
if myTimerRunCount! == self.numOfRepeatition! {
/// yes Stop
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
}
/// Start Timer
func startTimer(WithInterval Inter: TimeInterval) {
if myTimerToRepeat != nil {
myTimerToRepeat!.invalidate()
myTimerToRepeat=nil
}
/// Start Timer
myTimerToRepeat = Timer.scheduledTimer(timeInterval: Inter, target: self, selector: #selector(repeatTimerValue), userInfo: nil, repeats: true)
}
override func viewDidLoad() {
super.viewDidLoad()
/// Set Count to 0
myTimerRunCount=0
/// Set the num of Repeatitions
numOfRepeatition=30
/// Start Timer
startTimer(WithInterval: myTimeInterval/Double(numOfRepeatition!))
}
answered Nov 22 at 7:33
iOS Geek
3,4621320
3,4621320
add a comment |
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