Event.keyCode works once but not after on other objects
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1
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I'm currently attempting to make a sort of a chatting system, where first you can set your username and then send messages and both of the buttons, to set username and to send messages would trigger off of pressing enter, but for some reason it will not take the input for the messages, first it shows the username setting field
<input id = "name" type = "text" name = "name" value = "" maxlength="20" placeholder = "Aseta käyttäjänimesi tähän">
<button id="user" type= "button" name="button" onclick = "setUsername()">
and this sets so enter makes it set it
var input = document.getElementById("name");
var x = 0;
input.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("user").click();
after the username is set, the fields are replaced by these by using socket.io to check if the user is set:
socket.on('userSet', function(data) {
user = data.username;
document.body.innerHTML = '<div class="wrapper"><div class="messagebox"><input type = "text" id = "message" placeholder = "Kirjoita viestisi tähän">
<button type = "button" id="sending" name = "button" onclick = "sendMessage()">Send</button></div>
<div id = "message-container"></div></div>';
});
after creating the new inputs, I have a piece of code that should make enter run the function to send messages which is:
function sendMessage() {
var msg = document.getElementById('message').value;
if(msg) {
socket.emit('msg', {message: msg, user: user});
$('#message').val('');
}
}
and this should make so that enter sends the messages, but it does not work at all:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
for no apparent reason the latter input listener doesn't work at all.
javascript jquery html socket.io
add a comment |
up vote
1
down vote
favorite
I'm currently attempting to make a sort of a chatting system, where first you can set your username and then send messages and both of the buttons, to set username and to send messages would trigger off of pressing enter, but for some reason it will not take the input for the messages, first it shows the username setting field
<input id = "name" type = "text" name = "name" value = "" maxlength="20" placeholder = "Aseta käyttäjänimesi tähän">
<button id="user" type= "button" name="button" onclick = "setUsername()">
and this sets so enter makes it set it
var input = document.getElementById("name");
var x = 0;
input.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("user").click();
after the username is set, the fields are replaced by these by using socket.io to check if the user is set:
socket.on('userSet', function(data) {
user = data.username;
document.body.innerHTML = '<div class="wrapper"><div class="messagebox"><input type = "text" id = "message" placeholder = "Kirjoita viestisi tähän">
<button type = "button" id="sending" name = "button" onclick = "sendMessage()">Send</button></div>
<div id = "message-container"></div></div>';
});
after creating the new inputs, I have a piece of code that should make enter run the function to send messages which is:
function sendMessage() {
var msg = document.getElementById('message').value;
if(msg) {
socket.emit('msg', {message: msg, user: user});
$('#message').val('');
}
}
and this should make so that enter sends the messages, but it does not work at all:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
for no apparent reason the latter input listener doesn't work at all.
javascript jquery html socket.io
@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
Umh ... you can't prevent the default action ofkeyup
since that doesn't exist, you need to listen tokeydown
... or the submit event itself.
– Teemu
Nov 22 at 9:00
I see I will fix that too
– Veraen
Nov 22 at 9:02
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24
add a comment |
up vote
1
down vote
favorite
up vote
1
down vote
favorite
I'm currently attempting to make a sort of a chatting system, where first you can set your username and then send messages and both of the buttons, to set username and to send messages would trigger off of pressing enter, but for some reason it will not take the input for the messages, first it shows the username setting field
<input id = "name" type = "text" name = "name" value = "" maxlength="20" placeholder = "Aseta käyttäjänimesi tähän">
<button id="user" type= "button" name="button" onclick = "setUsername()">
and this sets so enter makes it set it
var input = document.getElementById("name");
var x = 0;
input.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("user").click();
after the username is set, the fields are replaced by these by using socket.io to check if the user is set:
socket.on('userSet', function(data) {
user = data.username;
document.body.innerHTML = '<div class="wrapper"><div class="messagebox"><input type = "text" id = "message" placeholder = "Kirjoita viestisi tähän">
<button type = "button" id="sending" name = "button" onclick = "sendMessage()">Send</button></div>
<div id = "message-container"></div></div>';
});
after creating the new inputs, I have a piece of code that should make enter run the function to send messages which is:
function sendMessage() {
var msg = document.getElementById('message').value;
if(msg) {
socket.emit('msg', {message: msg, user: user});
$('#message').val('');
}
}
and this should make so that enter sends the messages, but it does not work at all:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
for no apparent reason the latter input listener doesn't work at all.
javascript jquery html socket.io
I'm currently attempting to make a sort of a chatting system, where first you can set your username and then send messages and both of the buttons, to set username and to send messages would trigger off of pressing enter, but for some reason it will not take the input for the messages, first it shows the username setting field
<input id = "name" type = "text" name = "name" value = "" maxlength="20" placeholder = "Aseta käyttäjänimesi tähän">
<button id="user" type= "button" name="button" onclick = "setUsername()">
and this sets so enter makes it set it
var input = document.getElementById("name");
var x = 0;
input.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("user").click();
after the username is set, the fields are replaced by these by using socket.io to check if the user is set:
socket.on('userSet', function(data) {
user = data.username;
document.body.innerHTML = '<div class="wrapper"><div class="messagebox"><input type = "text" id = "message" placeholder = "Kirjoita viestisi tähän">
<button type = "button" id="sending" name = "button" onclick = "sendMessage()">Send</button></div>
<div id = "message-container"></div></div>';
});
after creating the new inputs, I have a piece of code that should make enter run the function to send messages which is:
function sendMessage() {
var msg = document.getElementById('message').value;
if(msg) {
socket.emit('msg', {message: msg, user: user});
$('#message').val('');
}
}
and this should make so that enter sends the messages, but it does not work at all:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
for no apparent reason the latter input listener doesn't work at all.
javascript jquery html socket.io
javascript jquery html socket.io
asked Nov 22 at 8:50
Veraen
3011
3011
@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
Umh ... you can't prevent the default action ofkeyup
since that doesn't exist, you need to listen tokeydown
... or the submit event itself.
– Teemu
Nov 22 at 9:00
I see I will fix that too
– Veraen
Nov 22 at 9:02
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24
add a comment |
@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
Umh ... you can't prevent the default action ofkeyup
since that doesn't exist, you need to listen tokeydown
... or the submit event itself.
– Teemu
Nov 22 at 9:00
I see I will fix that too
– Veraen
Nov 22 at 9:02
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24
@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
Umh ... you can't prevent the default action of
keyup
since that doesn't exist, you need to listen to keydown
... or the submit event itself.– Teemu
Nov 22 at 9:00
Umh ... you can't prevent the default action of
keyup
since that doesn't exist, you need to listen to keydown
... or the submit event itself.– Teemu
Nov 22 at 9:00
I see I will fix that too
– Veraen
Nov 22 at 9:02
I see I will fix that too
– Veraen
Nov 22 at 9:02
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24
add a comment |
1 Answer
1
active
oldest
votes
up vote
0
down vote
accepted
Problem was solved by changing:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
into:
var inputtwo = document.getElementById("message");
document.addEventListener("keypress", function(event) {
if (event.defaultPrevented) {
return;
}
var key = event.key || event.keyCode;
if( key === 'Enter' || key === 13) {
sendMessage();
}
});
add a comment |
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1 Answer
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1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
0
down vote
accepted
Problem was solved by changing:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
into:
var inputtwo = document.getElementById("message");
document.addEventListener("keypress", function(event) {
if (event.defaultPrevented) {
return;
}
var key = event.key || event.keyCode;
if( key === 'Enter' || key === 13) {
sendMessage();
}
});
add a comment |
up vote
0
down vote
accepted
Problem was solved by changing:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
into:
var inputtwo = document.getElementById("message");
document.addEventListener("keypress", function(event) {
if (event.defaultPrevented) {
return;
}
var key = event.key || event.keyCode;
if( key === 'Enter' || key === 13) {
sendMessage();
}
});
add a comment |
up vote
0
down vote
accepted
up vote
0
down vote
accepted
Problem was solved by changing:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
into:
var inputtwo = document.getElementById("message");
document.addEventListener("keypress", function(event) {
if (event.defaultPrevented) {
return;
}
var key = event.key || event.keyCode;
if( key === 'Enter' || key === 13) {
sendMessage();
}
});
Problem was solved by changing:
var inputtwo = document.getElementById("message");
inputtwo.addEventListener("keyup", function(event) {
if(event.keyCode === 13) {
document.getElementById("sending").click();
alert("Toimii");
}
});
into:
var inputtwo = document.getElementById("message");
document.addEventListener("keypress", function(event) {
if (event.defaultPrevented) {
return;
}
var key = event.key || event.keyCode;
if( key === 'Enter' || key === 13) {
sendMessage();
}
});
answered Nov 22 at 11:23
Veraen
3011
3011
add a comment |
add a comment |
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@Teemu so I need to prevent default action and use key instead of keyCode, I will give it a try
– Veraen
Nov 22 at 8:58
Umh ... you can't prevent the default action of
keyup
since that doesn't exist, you need to listen tokeydown
... or the submit event itself.– Teemu
Nov 22 at 9:00
I see I will fix that too
– Veraen
Nov 22 at 9:02
For now I haven't gotten it to work, any ideas on what to use instead of event.key or such actions? @Teemu
– Veraen
Nov 22 at 9:24